I have run into a few issues:
- After using DaggerJet and transferring back to foot, my position will be reset while I'm moving. If I had to guess, I'd say it looks like it's transferring me to the opposite edge of the cell I'm in. I should mention that this is while high speed running is enabled. I haven't tested it without HSR enabled.
- While walking across the wilderness, there will occasionally be a slightly jarring transition. This may be when moving from cell to cell. Does anyone else get this?
- Terrain textures and flats in the far distance pop-up could be better. My view distance is "Fantastic" (and it is), but perhaps fog could be tweaked?
My specs:
AMD A10-7800
16GB DDR3 1866
AMD Radeon R9 280x
500GB Samsung Evo 850
output_log.txt excerpts
Code: Select all
Initialize engine version: 5.0.0f4 (5b98b70ebeb9)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon R9 200 Series (ID=0x6798)
Vendor: ATI
VRAM: 3051 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\User\Downloads\DFTFU Mod Showcase 1\DFTFU Mod Showcase 1_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\User\Downloads\DFTFU Mod Showcase 1\DFTFU Mod Showcase 1_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\User\Downloads\DFTFU Mod Showcase 1\DFTFU Mod Showcase 1_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\User\Downloads\DFTFU Mod Showcase 1\DFTFU Mod Showcase 1_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\User\Downloads\DFTFU Mod Showcase 1\DFTFU Mod Showcase 1_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\User\Downloads\DFTFU Mod Showcase 1\DFTFU Mod Showcase 1_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\User\Downloads\DFTFU Mod Showcase 1\DFTFU Mod Showcase 1_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\User\Downloads\DFTFU Mod Showcase 1\DFTFU Mod Showcase 1_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\User\Downloads\DFTFU Mod Showcase 1\DFTFU Mod Showcase 1_Data\Managed\AudioSynthesis.dll (this message is harmless)
Loading C:\Users\User\Downloads\DFTFU Mod Showcase 1\DFTFU Mod Showcase 1_Data\Managed\AudioSynthesis.dll into Unity Child Domain
Platform assembly: C:\Users\User\Downloads\DFTFU Mod Showcase 1\DFTFU Mod Showcase 1_Data\Managed\SmartLocalization_Runtime.dll (this message is harmless)
Loading C:\Users\User\Downloads\DFTFU Mod Showcase 1\DFTFU Mod Showcase 1_Data\Managed\SmartLocalization_Runtime.dll into Unity Child Domain
- Completed reload, in 0.059 seconds
desktop: 1920x1200 60Hz; virtual: 3200x1200 at 0,0
<RI> Initializing input.<RI> Input initialized.<RI> Initialized touch support.Platform assembly: C:\Users\User\Downloads\DFTFU Mod Showcase 1\DFTFU Mod Showcase 1_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\User\Downloads\DFTFU Mod Showcase 1\DFTFU Mod Showcase 1_Data\Managed\System.dll (this message is harmless)
DFTFU 1.3.11: Looking for valid runtime arena2 path at 'C:/Users/User/Downloads/DFTFU Mod Showcase 1/DFTFU Mod Showcase 1_Data\arena2'.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
DFTFU 1.3.11: Found valid arena2 path at 'C:/Users/User/Downloads/DFTFU Mod Showcase 1/DFTFU Mod Showcase 1_Data\arena2'.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
DFTFU 1.3.11: Setting up content readers with arena2 path 'C:/Users/User/Downloads/DFTFU Mod Showcase 1/DFTFU Mod Showcase 1_Data\arena2'.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
advancedSkyOn already set: True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 349 unused Assets to reduce memory usage. Loaded Objects now: 4912.
Total: 31.383018 ms (FindLiveObjects: 0.358457 ms CreateObjectMapping: 0.145668 ms MarkObjects: 30.487902 ms DeleteObjects: 0.389818 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 7971.
Total: 33.625206 ms (FindLiveObjects: 0.736844 ms CreateObjectMapping: 0.252649 ms MarkObjects: 31.874540 ms DeleteObjects: 0.759706 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 8197.
Total: 35.552025 ms (FindLiveObjects: 0.657122 ms CreateObjectMapping: 1.100577 ms MarkObjects: 33.281113 ms DeleteObjects: 0.511453 ms)
IndoorTransitionEvent
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
ExteriorTransitionEvent
//A LOT of this.....
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
//After all of the above ^^
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
hit: DaggerfallTerrain [696,72]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Unloading 2385 unused Assets to reduce memory usage. Loaded Objects now: 11051.
Total: 47.169785 ms (FindLiveObjects: 0.948167 ms CreateObjectMapping: 0.977183 ms MarkObjects: 40.301655 ms DeleteObjects: 4.941314 ms)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform:INTERNAL_set_anchorMin (UnityEngine.Vector2&) at UnityEngine.RectTransform.set_anchorMin (Vector2 value) [0x00000] in <filename unknown>:0 at UnityEngine.UI.Slider.UpdateVisuals () [0x00000] in <filename unknown>:0 at UnityEngine.UI.Slider.OnRectTransformDimensionsChange () [0x00000] in <filename unknown>:0
UnityEngine.Canvas:set_scaleFactor(Single)
UnityEngine.UI.CanvasScaler:SetScaleFactor(Single)
UnityEngine.UI.CanvasScaler:OnDisable()
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform:INTERNAL_set_anchorMin (UnityEngine.Vector2&) at UnityEngine.RectTransform.set_anchorMin (Vector2 value) [0x00000] in <filename unknown>:0 at UnityEngine.UI.Slider.UpdateVisuals () [0x00000] in <filename unknown>:0 at UnityEngine.UI.Slider.OnRectTransformDimensionsChange () [0x00000] in <filename unknown>:0
UnityEngine.Canvas:set_referencePixelsPerUnit(Single)
UnityEngine.UI.CanvasScaler:SetReferencePixelsPerUnit(Single)
UnityEngine.UI.CanvasScaler:OnDisable()
(Filename: Line: -1)