[0.13] Unstable Retro Rendering

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Regnier
Posts: 374
Joined: Wed Oct 02, 2019 6:26 am

Re: [0.13] Unstable Retro Rendering

Post by Regnier »

Do retro rendering and palletization/posterization impact performance?

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Interkarma
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Re: [0.13] Unstable Retro Rendering

Post by Interkarma »

Regnier wrote: Sun Oct 03, 2021 4:30 pm Do retro rendering and palletization/posterization impact performance?
Retro mode by itself should be a net performance gain as game is only rendering to a 320x200 or 640x400 target compared to, say, a full HD screen area. The posterization and palettization postprocess shaders aren't free but they are fairly cheap. The posterization shader is a bit cheaper than palettization.

Regnier
Posts: 374
Joined: Wed Oct 02, 2019 6:26 am

Re: [0.13] Unstable Retro Rendering

Post by Regnier »

Interkarma wrote: Mon Oct 04, 2021 4:42 am
Regnier wrote: Sun Oct 03, 2021 4:30 pm Do retro rendering and palletization/posterization impact performance?
Retro mode by itself should be a net performance gain as game is only rendering to a 320x200 or 640x400 target compared to, say, a full HD screen area. The posterization and palettization postprocess shaders aren't free but they are fairly cheap. The posterization shader is a bit cheaper than palettization.
Thanks

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