Original Cheat Codes
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- Posts: 1
- Joined: Sat Jul 22, 2017 3:06 am
Original Cheat Codes
I was just wondering if the original cheat codes (not the console commands) used in the game still work for the unity version. I've already tried to see if they work and it didn't seem to so I'm not sure if I'm doing something wrong or the cheat codes used in the original game are not compatible with this unity version, thanks.
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Original Cheat Codes
Hey CorporalCluckinton, welcome to the forums.
Original cheat codes are engine-specific and there are no plans to implement them exactly like classic Daggerfall.
From an engine perspective, Daggerfall Unity has its own way of doing things (like the console, mods, etc.) and you'll be able to accomplish the same kinds of cheats, and much more, just in a different way.
Original cheat codes are engine-specific and there are no plans to implement them exactly like classic Daggerfall.
From an engine perspective, Daggerfall Unity has its own way of doing things (like the console, mods, etc.) and you'll be able to accomplish the same kinds of cheats, and much more, just in a different way.
- Jay_H
- Posts: 4070
- Joined: Tue Aug 25, 2015 1:54 am
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Re: Original Cheat Codes
To be specific, in the console you can substitute the following:
High runspeed: "set_runspeed 100"
All map locations: Not implemented
Invincibility: "tgm"
Return to last valid point: "tele2exit"
Teleport to quest objective: "tele2qspawn" "tele2qitem"
Raise reputation: Not implemented
Raise skill: Not implemented
And welcome!
High runspeed: "set_runspeed 100"
All map locations: Not implemented
Invincibility: "tgm"
Return to last valid point: "tele2exit"
Teleport to quest objective: "tele2qspawn" "tele2qitem"
Raise reputation: Not implemented
Raise skill: Not implemented
And welcome!