Map fragments
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- Posts: 29
- Joined: Tue Feb 06, 2018 1:29 am
Map fragments
I'm still running around in live build #98 and I found what I'm calling for now a tavern fragment on the map of Eastbridge. There is no building under this fragment, it is over a street with a tree and the buildings adjacent to it are residences. This is the first occurrence I've seen so far, but I'll keep you posted. Hopefully, it's easy to remove the fragment. I took a photo to help pinpoint the fragment. I actually had a hard time trying to decide what to name the subject of this post, so feel free to change it to what sounds best.
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- eastbridge_map_fragment.png (83.64 KiB) Viewed 3383 times
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- Posts: 29
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Re: Map fragments
I found this again in the town of Grayhead Hall, same tree there. I think somehow that tree is causing the tavern fragment on maps.
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- grayhead_hall_map_fragment.png (76.28 KiB) Viewed 3375 times
- Nystul
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Re: Map fragments
thanks for reporting. interesting - will put that on the todo list
- Midknightprince
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Re: Map fragments
It's just how classic is.
If I find a bug (or something strange), I first check to see how it is in classic daggerfall...
Viola !
If I find a bug (or something strange), I first check to see how it is in classic daggerfall...
Viola !
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- classic map.jpg (427.45 KiB) Viewed 3361 times
Check out my YouTube Channel!
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Re: Map fragments
Midknightprince, yes, that fragment exists in the original.. there are many things in the original that were never fixed. If there is some way to remove the fragment to clean up the map, is all I was pointing out. It would look cleaner and there is obviously no tavern where that fragment is. I do run Daggerfall in Dosbox, I guess I should of double checked and referenced it before posting, but I didn't.. my bad.
- Interkarma
- Posts: 7249
- Joined: Sun Mar 22, 2015 1:51 am
Re: Map fragments
It's OK, thanks for reporting.
I generally don't consider artifacts from original game data as bugs in Daggerfall Unity (unless it turns into a game-breaking problem). There's no easy way to fix random issues like these, as users have to provide their own set of game files.
Maybe one day post 1.0, and if I have the green light for a standalone distribution, small glitches like this can be actively patched out of the bundled source data.
I generally don't consider artifacts from original game data as bugs in Daggerfall Unity (unless it turns into a game-breaking problem). There's no easy way to fix random issues like these, as users have to provide their own set of game files.
Maybe one day post 1.0, and if I have the green light for a standalone distribution, small glitches like this can be actively patched out of the bundled source data.
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- Posts: 29
- Joined: Tue Feb 06, 2018 1:29 am
Re: Map fragments
No problem. I'll continue my town to town running. I'm currently halfway finished with towns in the Daggerfall region then I'll move on to another region. It's taking some time, but seems the only way to be sure no shelves are skipped or buildings not being labeled on maps. I'll keep you posted on my progress.
- Interkarma
- Posts: 7249
- Joined: Sun Mar 22, 2015 1:51 am
Re: Map fragments
Cheers, that's a great way to catch little problems we've missed. Just keep doing your thing.