Build #107 Enemy Spawning When They Shouldn't

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R.D.
Posts: 379
Joined: Fri Oct 07, 2016 10:41 am

Re: Build #107 Enemy Spawning When They Shouldn't

Post by R.D. »

Classic doesn't spawn random encounters in towns by loitering.
Not just in towns, random encounters are prevented from spawning at all in classic when loitering (I believe quest-related enemies can spawn). Since you can't sleep outside in towns you have to encounter random enemies that spawn outside at night in "real-time" in classic.

R.D.
Posts: 379
Joined: Fri Oct 07, 2016 10:41 am

Re: Build #107 Enemy Spawning When They Shouldn't

Post by R.D. »

Sometimes it says "you cannot rest when enemies are nearby", sometimes not.
Yes I've noticed this, too. I think Interkarma may have alleviated this but you can still pile up a lot of monsters if you sleep outside for a long time.

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Interkarma
Posts: 7234
Joined: Sun Mar 22, 2015 1:51 am

Re: Build #107 Enemy Spawning When They Shouldn't

Post by Interkarma »

I've noticed I still have more work to do on breaking rest for spawns. Will loop back soon and give it another pass.

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Kamer
Posts: 583
Joined: Mon Mar 05, 2018 9:26 pm

Re: Build #107 Enemy Spawning When They Shouldn't

Post by Kamer »

I quite enjoy loitering in town only to forget that I'm a wanted murderous criminal so when I get done loitering an army of City Guardsmen rush after me.

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