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Re: Remastering Daggerfall

Posted: Thu Aug 27, 2015 10:29 pm
by Al-Khwarizmi
Phobos Anomaly wrote: Besides, there's always someone who just wants to play as vanilla as possible, but with some graphical goodies.
I think the vanilla option is interesting for historical reasons, preserving a masterpiece like Daggerfall. I'd like to see both the vanilla option, and the supercharged option with improvements!

Re: Remastering Daggerfall

Posted: Fri Aug 28, 2015 6:56 am
by Aliem
A remastering should maintain as much of the original as possible while fixing bugs. Big cosmetic or gameplay changes I think ought to be optional, but I'd love to see 3D models replace the flats eventually :)

Though - one thing - I really do think the minimal hud and mouselook control style should be made default :p

Re: Remastering Daggerfall

Posted: Fri Aug 28, 2015 4:24 pm
by daggerdude
Oh man everytime i turn my head cool stuff is happening! keep up the good work interkarma! cant wait to start rolling characters.

Re: Remastering Daggerfall

Posted: Sat Aug 29, 2015 12:19 am
by Interkarma
Aliem wrote:A remastering should maintain as much of the original as possible while fixing bugs. Big cosmetic or gameplay changes I think ought to be optional, but I'd love to see 3D models replace the flats eventually :)

Though - one thing - I really do think the minimal hud and mouselook control style should be made default :p
Agreed! My impression is that many people are turned off Daggerfall by the pointer-based movement without knowing there's a mouse-look alternative, or that you can rebind the default keys. My plan is for the default view and bindings to be very similar to the demos I've released so far.
daggerdude wrote:Oh man everytime i turn my head cool stuff is happening! keep up the good work interkarma! cant wait to start rolling characters.
Cheers daggerdude. :) I'm looking forward to getting that first release with character creation out for you all.

Re: Remastering Daggerfall

Posted: Wed Oct 28, 2015 12:52 pm
by Ledjlale
By remastering Daggerfall, do you mean replacing the Daggerfall binary by an open-source project?

Re: Remastering Daggerfall

Posted: Thu Oct 29, 2015 11:23 am
by LypyL
Ledjlale wrote:By remastering Daggerfall, do you mean replacing the Daggerfall binary by an open-source project?
Welcome to the forums Ledjlale! Yes, that is essentially it. Daggerfall Unity runs off the Unity Engine & is open source, but uses Daggerfall assets from your local Daggerfall installation.

You can download the test build and try it out for yourself ;) Just keep in mind it's still very early in development, so it's just basic movement + combat right now.

Re: Remastering Daggerfall

Posted: Thu Oct 29, 2015 1:44 pm
by Ledjlale
Thanks for welcoming ;)
Well, if it is just about assets then it's great. I was afraid for being unable to correct bugs from the Daggerfall binary/engine ^^
I'm a senior developer in C++ and I know nothing about Unity and little about C# (I hate java-style formatting).
I'll wait for a bugtracker before contributing ;)

Re: Remastering Daggerfall

Posted: Thu Nov 05, 2015 2:08 pm
by Roarke
Can continents and islands be added now ?

Re: Remastering Daggerfall

Posted: Fri Apr 28, 2017 8:20 pm
by Daniel
i just wanted to leave a post to let u know how much i appreciate ur work
keep going like this , i can't wait to play it when it will be completed

Re: Remastering Daggerfall

Posted: Fri Apr 28, 2017 10:25 pm
by Interkarma
Hi Daniel, thank you for the encouragement and welcome to the forums. :)