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October Builds 0.10.9
Posted: Sat Oct 26, 2019 1:55 am
by Interkarma
This is primarily a bug fix build. Click through link to article.
https://www.dfworkshop.net/october-builds-0-10-9/
Re: October Builds 0.10.9
Posted: Sat Oct 26, 2019 1:58 am
by Jay_H
I'm amazed at the size of the contributors' list this time. What a community!
(I also think it's silly that you attributed the quest NPC infighting to me. You did 90% of it!
)
Re: October Builds 0.10.9
Posted: Sat Oct 26, 2019 2:04 am
by Interkarma
What's a few lines of code between friends.
Re: October Builds 0.10.9
Posted: Sat Oct 26, 2019 9:05 am
by Yagiza
Just read the news. It seems, a lot of bugs, related to loot quest items not fixed yet?
Re: October Builds 0.10.9
Posted: Sat Oct 26, 2019 9:17 am
by Interkarma
This is a community of volunteers and someone has to want to work on them first.
I always do a big pass on quest system towards the end of a cycle (e.g. end of pre-alpha). This will happen again towards the end of alpha.
Re: October Builds 0.10.9
Posted: Sat Oct 26, 2019 9:46 am
by Yagiza
Interkarma wrote: ↑Sat Oct 26, 2019 9:17 am
This is a community of volunteers and someone has to want to work on them first.
I always do a big pass on quest system towards the end of a cycle (e.g. end of pre-alpha). This will happen again towards the end of alpha.
IC. I can try to fix them myself, but I'm also unsure how to prioritize: fixing DFU core, writing own mod or own quests.
But quest writing is blocked on those issues I reported, so it seems I have to choose between first two.
Re: October Builds 0.10.9
Posted: Sat Oct 26, 2019 9:56 am
by Interkarma
Builds have been updated to 0.10.10 to fix an intermittent issue with combat targeting.
Re: October Builds 0.10.9
Posted: Sat Oct 26, 2019 4:08 pm
by clocknova
The link to the Mac version leads to the Windows version instead.
Re: October Builds 0.10.9
Posted: Sat Oct 26, 2019 7:49 pm
by Interkarma
Thanks for letting me know. I'll fix this up in next couple of hours when I'm back at my desk.
Edit: Link has been fixed now.
Re: October Builds 0.10.9
Posted: Sun Oct 27, 2019 1:09 am
by Narf the Mouse
I reported that touch spells were inaccurate some time ago, only to get told by certain posters (rather condescendingly, I thought) "Playing a mage is hard, maybe you should practice more."
- Slightly increased range of touch spells.
- Fixed bug where touch spells can collide with own missile object, resulting in a miss.
- Fixed bug where touching caster and target colliders would result in a miss for touch spells.
- Fixed bug where magnitude spells allowed two saving throws, resulting in damage sometimes being bypassed when not intended.
- Player can now only release touch spells when a valid target is in range, like classic.
Seeing those fixes in place warms the cackles of my heart.