Ralzar wrote: ↑Tue Dec 17, 2019 8:26 am
While I don't see why you guys can't just roll with the punches (:P) I agree, retroactive HP should really be in the game. I allways dislike mechanics in RPGs that make some skills/abilites/stats important to take at the beginning and have diminishing returns the later you get them. Like, for example, a skill that increases XP gain.
Soooo Ralzar - I see you know your way around modding; would you be interested in trying to add this retroactive HP feature to the "No Dice" mod base functionality, since the previous forum user (UserOfThisSite - see my two links from above, including especially the post at
viewtopic.php?f=22&t=277&start=70#p21919) hasn't been around since April? My ideal mod as I described in my second post above would be to have a simple mod features menu allowing the player to a) toggle the retroactive hit point gains due to END, b) set a fixed value for attribute/stat points awarded per level (e.g. from 0-20, if such is an allowable range?), and c) toggle whether HP awarded per level are always at the maximum allowable for the character.
If not, it is on my to-do list to learn how to do this myself at some point (though currently I have no knowledge/experience with DFU modding whatsoever), but thought I'd ask.
(Also, we can move this discussion over to that or another more appropriate topic for whoever may be interested.)