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Re: Daggerfall Unity 0.10.16

Posted: Sat Dec 21, 2019 7:25 pm
by Hazelnut
Well it's still availiable from downloads if you deleted it. Is it the ironman mods you want? They should be upgraded at some point soon.

Re: Daggerfall Unity 0.10.16

Posted: Sat Dec 21, 2019 7:32 pm
by King of Worms
pango wrote: Sat Dec 21, 2019 5:22 pm Just noticed something kinda silly... You get a clang sound even if you hit walls with your bare fists/feet :roll:
That might have a solution, but even if it doesnt, I really like this new feature and Ive immediately noticed it in my gameplay, good stuff

Also Im glad to see that sounds can be mapped to new actions.

Would be cool to expand on that if possible, I miss the jump sound (but that must be gender specific), MOB "death" sound after killing it... Adding new sounds to objects like for example a fountain would be nice as well :)

Re: Daggerfall Unity 0.10.16

Posted: Sat Dec 21, 2019 8:23 pm
by Hazelnut
pango wrote: Sat Dec 21, 2019 5:22 pm Just noticed something kinda silly... You get a clang sound even if you hit walls with your bare fists/feet :roll:
Seems fine considering a lot of players will have plate boots and gloves. :)

Re: Daggerfall Unity 0.10.16

Posted: Sat Dec 21, 2019 10:27 pm
by BansheeXYZ
I really like the wall feedback sound. Feels like it's been missing this whole time.

Re: Daggerfall Unity 0.10.16

Posted: Sun Dec 22, 2019 1:25 pm
by Firebrand
pango wrote: Sat Dec 21, 2019 5:22 pm Just noticed something kinda silly... You get a clang sound even if you hit walls with your bare fists/feet :roll:
That's because your charachter has got an iron fist/foot 😅😂😂😂

Re: Daggerfall Unity 0.10.16

Posted: Sun Dec 22, 2019 3:02 pm
by Hazelnut
It would be good to have feedback regarding the climbing changes. It should be more difficult to climb if you have low skill, and hopefully this makes the skill more worthwhile.

Re: Daggerfall Unity 0.10.16

Posted: Sun Dec 22, 2019 3:06 pm
by Ralzar
Hazelnut wrote: Sun Dec 22, 2019 3:02 pm It would be good to have feedback regarding the climbing changes. It should be more difficult to climb if you have low skill, and hopefully this makes the skill more worthwhile.
Yeah, there are several skills that would benefit from the same type of text info that Etiquette, Streetwise, Backstab, Lockpicking and Pickpocket has. Critical Strike saying "You make a critical hit!", for example. Not sure what climbing should say.

Edit: "You lose your grip!" When it fails perhaps?

Re: Daggerfall Unity 0.10.16

Posted: Sun Dec 22, 2019 3:08 pm
by Hazelnut
Does it need to say something? You either climb or fall - I think it's fairly clear without text. I might be persuaded to add text in a mod, but not likely in core since falling is the classic feedback.

Re: Daggerfall Unity 0.10.16

Posted: Sun Dec 22, 2019 4:48 pm
by Ralzar
Yeah, DFU should stay as vanilla. I was mostly just commenting on the weird design discrepancy between some skill checks and others.

Re: Daggerfall Unity 0.10.16

Posted: Sun Dec 22, 2019 5:29 pm
by Jeoshua
Things that give obvious feedback already (enemy hit, falling off a wall, spell takes obvious visual effect, etc) don't need text. Things that aren't obvious (critical strike, back stab, spell fails to take effect, lockpicking fails, etc) need feedback of some kind. Mostly the game does this, sometimes it does not.