Builds have been updated to 0.10.23 now. Load of great stuff in this release! Click through to article below for all the details.
https://www.dfworkshop.net/daggerfall-unity-0-10-23/
Daggerfall Unity 0.10.23
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- Posts: 49
- Joined: Sun May 03, 2020 3:44 pm
Re: Daggerfall Unity 0.10.23
Yeah! Great work, guys. Will grab it tomorrow and put it to good use. 
Just a question: is the Oghma Infinium fix* in? I couldn't see it in the front page,
*That bug where it would make the player level up when used and miss the usual level up attribute points.

Just a question: is the Oghma Infinium fix* in? I couldn't see it in the front page,
*That bug where it would make the player level up when used and miss the usual level up attribute points.
- Interkarma
- Posts: 6018
- Joined: Sun Mar 22, 2015 1:51 am
Re: Daggerfall Unity 0.10.23
Thank you.
That bug hasn't been addressed by anyone yet.

- pango
- Posts: 2766
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- Location: France
- Contact:
Re: Daggerfall Unity 0.10.23
Plenty of good stuff! 

When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
-- Charles Goodhart
- BadLuckBurt
- Posts: 584
- Joined: Sun Nov 05, 2017 8:30 pm
Re: Daggerfall Unity 0.10.23
This is awesome. Thank you all!
I just realised I need to update my demo mod code :/ but first a doggo needs to be walked. Will fix it in an hour or so.
Updated the master branch for the demo mod and added new .dfmod downloads in the Release section
Updated the master branch for the demo mod and added new .dfmod downloads in the Release section

Last edited by BadLuckBurt on Sat May 09, 2020 8:56 am, edited 1 time in total.
Daggerfall Unity on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
- Interkarma
- Posts: 6018
- Joined: Sun Mar 22, 2015 1:51 am
Re: Daggerfall Unity 0.10.23
Take your time Burt. 
P.S. I do my best to give everyone credit and capture their efforts accurately, but I don't feel like I always succeed. If there's something you need added or corrected, just let me know.

P.S. I do my best to give everyone credit and capture their efforts accurately, but I don't feel like I always succeed. If there's something you need added or corrected, just let me know.
- BadLuckBurt
- Posts: 584
- Joined: Sun Nov 05, 2017 8:30 pm
Re: Daggerfall Unity 0.10.23
DoneInterkarma wrote: ↑Sat May 09, 2020 6:12 am Take your time Burt.
P.S. I do my best to give everyone credit and capture their efforts accurately, but I don't feel like I always succeed. If there's something you need added or corrected, just let me know.


Daggerfall Unity on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
- Ralzar
- Posts: 1726
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: Daggerfall Unity 0.10.23
*codes furiously*BadLuckBurt wrote: ↑Sat May 09, 2020 8:58 am Looking forward to Ralzar's new Climate & Calories too with the deployable tent.
And I gotta say, wow, this is a whopper of an update. Once we get the mods out for this it's going to really offer a "modern" Daggerfall experience.
I actually made a control scheme for my XBox controller using "Keysticks" which worked pretty well but still couldn't compare to the control I had with m+k. But then I've always hated FPS controls with a controller

Looking forward to testing out how the controller works with this update.
My released mods
"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays
"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays
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- Posts: 49
- Joined: Sun May 03, 2020 3:44 pm
Re: Daggerfall Unity 0.10.23
Oh, I assumed wrongly then. No big deal. Keep up the awesome work.Interkarma wrote: ↑Sat May 09, 2020 3:45 am Thank you.That bug hasn't been addressed by anyone yet.

- Magicono43
- Posts: 585
- Joined: Tue Nov 06, 2018 7:06 am
Re: Daggerfall Unity 0.10.23
Thanks for fixing that UI bug Pango, so far the noise layering/repeating is gone for me. Hopefully there is no memory issues from delaying the assets from being unloaded for a few minutes or something, lol. Thanks to everyone else as well obviously! I see a lot of interesting potential with the Custom Activators.