Daggerfall Unity 0.10.24

Discuss Daggerfall Workshop news articles.
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Magicono43
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Re: Daggerfall Unity 0.10.24

Post by Magicono43 »

Thanks for the release! I had some interesting ideas pop-up from a few of the added Event Handlers like "OnSleepEnd." Keep up the good work!

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Gravitus
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Re: Daggerfall Unity 0.10.24

Post by Gravitus »

Great work on those ghost sprites!
Having that menu thing fixed is also appreciated.

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Seferoth
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Location: Finland

Re: Daggerfall Unity 0.10.24

Post by Seferoth »

Thanks for the cool new update! :)
You can't have a nightmare if you never dream.

N_Molson
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Joined: Sat Sep 05, 2020 11:14 pm

Re: Daggerfall Unity 0.10.24

Post by N_Molson »

Thanks for all the work on that cool project, 'been an avid Daggerfall player back in the days. The size of that open world still amazes me, and the distant terrain mod is awesome on this. ;)

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Seferoth
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Re: Daggerfall Unity 0.10.24

Post by Seferoth »

Any ETA for 0.10.26? Been waiting that before starting to play again(mostly because of upcoming ironman mod).
You can't have a nightmare if you never dream.

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Interkarma
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Re: Daggerfall Unity 0.10.24

Post by Interkarma »

N_Molson wrote: Wed Sep 09, 2020 10:11 pm Thanks for all the work on that cool project, 'been an avid Daggerfall player back in the days. The size of that open world still amazes me, and the distant terrain mod is awesome on this. ;)
Thank you N_Molson. Happy to hear you're enjoying playing. :)

Seferoth wrote: Fri Sep 11, 2020 4:02 pm Any ETA for 0.10.26? Been waiting that before starting to play again(mostly because of upcoming ironman mod).
Probably sometime in the next 7-10 days. It's pretty close now with just a few PRs, testing, and lots of writing to do. I have another localization tutorial and devlog article in draft to finish up before release can land. My schedule and mood has been upended by some RL stuff, but still working and closing in on the goal. Hopefully I can start catching up after 0.10.26, and once things settle down for me in a few weeks.

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Seferoth
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Location: Finland

Re: Daggerfall Unity 0.10.24

Post by Seferoth »

Interkarma wrote: Sat Sep 12, 2020 12:36 am
N_Molson wrote: Wed Sep 09, 2020 10:11 pm Thanks for all the work on that cool project, 'been an avid Daggerfall player back in the days. The size of that open world still amazes me, and the distant terrain mod is awesome on this. ;)
Thank you N_Molson. Happy to hear you're enjoying playing. :)

Seferoth wrote: Fri Sep 11, 2020 4:02 pm Any ETA for 0.10.26? Been waiting that before starting to play again(mostly because of upcoming ironman mod).
Probably sometime in the next 7-10 days. It's pretty close now with just a few PRs, testing, and lots of writing to do. I have another localization tutorial and devlog article in draft to finish up before release can land. My schedule and mood has been upended by some RL stuff, but still working and closing in on the goal. Hopefully I can start catching up after 0.10.26, and once things settle down for me in a few weeks.
Thanks for the quick reply.
You can't have a nightmare if you never dream.

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