Page 2 of 2

Re: Daggerfall Unity 0.10.24

Posted: Sun Jul 05, 2020 12:56 pm
by Magicono43
Thanks for the release! I had some interesting ideas pop-up from a few of the added Event Handlers like "OnSleepEnd." Keep up the good work!

Re: Daggerfall Unity 0.10.24

Posted: Mon Jul 06, 2020 8:46 pm
by Gravitus
Great work on those ghost sprites!
Having that menu thing fixed is also appreciated.

Re: Daggerfall Unity 0.10.24

Posted: Mon Jul 06, 2020 10:33 pm
by Seferoth
Thanks for the cool new update! :)

Re: Daggerfall Unity 0.10.24

Posted: Wed Sep 09, 2020 10:11 pm
by N_Molson
Thanks for all the work on that cool project, 'been an avid Daggerfall player back in the days. The size of that open world still amazes me, and the distant terrain mod is awesome on this. ;)

Re: Daggerfall Unity 0.10.24

Posted: Fri Sep 11, 2020 4:02 pm
by Seferoth
Any ETA for 0.10.26? Been waiting that before starting to play again(mostly because of upcoming ironman mod).

Re: Daggerfall Unity 0.10.24

Posted: Sat Sep 12, 2020 12:36 am
by Interkarma
N_Molson wrote: Wed Sep 09, 2020 10:11 pm Thanks for all the work on that cool project, 'been an avid Daggerfall player back in the days. The size of that open world still amazes me, and the distant terrain mod is awesome on this. ;)
Thank you N_Molson. Happy to hear you're enjoying playing. :)

Seferoth wrote: Fri Sep 11, 2020 4:02 pm Any ETA for 0.10.26? Been waiting that before starting to play again(mostly because of upcoming ironman mod).
Probably sometime in the next 7-10 days. It's pretty close now with just a few PRs, testing, and lots of writing to do. I have another localization tutorial and devlog article in draft to finish up before release can land. My schedule and mood has been upended by some RL stuff, but still working and closing in on the goal. Hopefully I can start catching up after 0.10.26, and once things settle down for me in a few weeks.

Re: Daggerfall Unity 0.10.24

Posted: Sun Sep 13, 2020 11:25 pm
by Seferoth
Interkarma wrote: Sat Sep 12, 2020 12:36 am
N_Molson wrote: Wed Sep 09, 2020 10:11 pm Thanks for all the work on that cool project, 'been an avid Daggerfall player back in the days. The size of that open world still amazes me, and the distant terrain mod is awesome on this. ;)
Thank you N_Molson. Happy to hear you're enjoying playing. :)

Seferoth wrote: Fri Sep 11, 2020 4:02 pm Any ETA for 0.10.26? Been waiting that before starting to play again(mostly because of upcoming ironman mod).
Probably sometime in the next 7-10 days. It's pretty close now with just a few PRs, testing, and lots of writing to do. I have another localization tutorial and devlog article in draft to finish up before release can land. My schedule and mood has been upended by some RL stuff, but still working and closing in on the goal. Hopefully I can start catching up after 0.10.26, and once things settle down for me in a few weeks.
Thanks for the quick reply.