Quest Buildings And PcAt Condition

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Interkarma
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Quest Buildings And PcAt Condition

Post by Interkarma » Sat Jun 03, 2017 2:26 am

Latest devblog article discusses building selection, HUD quest compass, and quest journal.

http://www.dfworkshop.net/quest-buildin ... condition/

There's a new video showing fledgling quest system in action.


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LorrMaster42
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Re: Quest Buildings And PcAt Condition

Post by LorrMaster42 » Sat Jun 03, 2017 4:16 am

Nice! Might be useful to have the fast travel system appear as a list of locations with that name instead of the first one it finds to avoid problems, or even just have a list of quest targets that you can click on.

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Interkarma
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Re: Quest Buildings And PcAt Condition

Post by Interkarma » Sat Jun 03, 2017 6:23 am

It would indeed be nice to have a quick way to select open quest targets from the travel map. Something to look at down the line as a new quality of life feature (or even a mod). :)

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Jay_H
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Re: Quest Buildings And PcAt Condition

Post by Jay_H » Sat Jun 03, 2017 8:24 am

YAAAAAAY!! New devpost and quest progress! :D
**INDEFINITE HIATUS** Check out the Daggerfall Unity mod page on ModDB.

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Nystul
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Re: Quest Buildings And PcAt Condition

Post by Nystul » Sat Jun 03, 2017 11:35 am

this is awesome!

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jman0war
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Re: Quest Buildings And PcAt Condition

Post by jman0war » Sat Jun 03, 2017 7:47 pm

Nice progress.
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

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