Quest Buildings And PcAt Condition

Discuss Daggerfall Workshop news articles.
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Interkarma
Posts: 1977
Joined: Sun Mar 22, 2015 1:51 am

Quest Buildings And PcAt Condition

Postby Interkarma » Sat Jun 03, 2017 2:26 am

Latest devblog article discusses building selection, HUD quest compass, and quest journal.

http://www.dfworkshop.net/quest-buildin ... condition/

There's a new video showing fledgling quest system in action.

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LorrMaster42
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Re: Quest Buildings And PcAt Condition

Postby LorrMaster42 » Sat Jun 03, 2017 4:16 am

Nice! Might be useful to have the fast travel system appear as a list of locations with that name instead of the first one it finds to avoid problems, or even just have a list of quest targets that you can click on.
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Interkarma
Posts: 1977
Joined: Sun Mar 22, 2015 1:51 am

Re: Quest Buildings And PcAt Condition

Postby Interkarma » Sat Jun 03, 2017 6:23 am

It would indeed be nice to have a quick way to select open quest targets from the travel map. Something to look at down the line as a new quality of life feature (or even a mod). :)
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Jay_H
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Re: Quest Buildings And PcAt Condition

Postby Jay_H » Sat Jun 03, 2017 8:24 am

YAAAAAAY!! New devpost and quest progress! :D
Come give your feedback on the ideas in my general thread, and share your DFU characters in the character thread.
Quest-writing tutorial here. Guide for new Daggerfall players here. Daggerfall Mechanics thread here.
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Nystul
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Re: Quest Buildings And PcAt Condition

Postby Nystul » Sat Jun 03, 2017 11:35 am

this is awesome!
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jman0war
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Re: Quest Buildings And PcAt Condition

Postby jman0war » Sat Jun 03, 2017 7:47 pm

Nice progress.
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

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