Latest devblog article discusses building selection, HUD quest compass, and quest journal.
http://www.dfworkshop.net/quest-buildin ... condition/
There's a new video showing fledgling quest system in action.
Quest Buildings And PcAt Condition
- LorrMaster42
- Posts: 65
- Joined: Thu Dec 24, 2015 12:09 am
Re: Quest Buildings And PcAt Condition
Nice! Might be useful to have the fast travel system appear as a list of locations with that name instead of the first one it finds to avoid problems, or even just have a list of quest targets that you can click on.
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Quest Buildings And PcAt Condition
It would indeed be nice to have a quick way to select open quest targets from the travel map. Something to look at down the line as a new quality of life feature (or even a mod).
- Jay_H
- Posts: 4072
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Quest Buildings And PcAt Condition
YAAAAAAY!! New devpost and quest progress!
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Quest Buildings And PcAt Condition
this is awesome!
- jman0war
- Posts: 315
- Joined: Fri Jan 22, 2016 2:41 am
- Contact:
Re: Quest Buildings And PcAt Condition
Nice progress.
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files