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Dust of Restful Death

Posted: Thu Oct 12, 2017 2:29 am
by Interkarma
The main quest is almost fully playable in Daggerfall Unity. This brief video shows a fast playthrough of Lysandus' Tomb to apply the Dust of Restful Death and learn why he desires Vengeance.


Re: Dust of Restful Death

Posted: Thu Oct 12, 2017 3:03 am
by Jay_H
While I am amazed, my amazement comes from the following two factors:

15%, the video plays properly upon click and the coffin is a valid quest object.

85%, someone actually navigated Lysandus' Tomb without a walkthrough :lol:

It's almost there! I have no idea what spell system development will look like, but I hope there'll be development footage like this along the way in some form.

Re: Dust of Restful Death

Posted: Thu Oct 12, 2017 3:30 am
by Interkarma
Jay_H wrote:15%, the video plays properly upon click and the coffin is a valid quest object.

This was an interesting one. The coffin has action type #31 (previously unknown) which triggers a global variable in the quest system. The Sx022 quest basically sits and waits for LysandusSatisfied (globalvar #43) to be enabled by coffin click - then triggers the video, starts followup Sx015, and ends quest.

Jay_H wrote:85%, someone actually navigated Lysandus' Tomb without a walkthrough :lol:

I needed a playthrough the first time back in years, but after a few runs testing out action records and a few other things, I almost had it down pat by the end. That dungeon is a massive one for sure.

Jay_H wrote:It's almost there! I have no idea what spell system development will look like, but I hope there'll be development footage like this along the way in some form.

I plan to have a lot of fun with the spell system. I like to scale things up until they break (which often confuses people because they're seeing me test stuff and don't remember it from the game). I have some mad plans for spell testing that will make a few good videos for sure. :)

Re: Dust of Restful Death

Posted: Thu Oct 12, 2017 4:19 pm
by Al-Khwarizmi
I'm not going to see the video due to spoilers (I did do these things back in the 90s, but enough time has passed that my memories are very vague, so I plan to experience the main quest as if it were new) but it's amazing that it is already almost fully playable. The progress this year has been unbelievable! I wish I had more time for contributing, as my contributions have been insignificant. Congratulations, respect and hat tip to Interkarma and everyone else who is pushing the project forward.