Jay_H and Ommamar, thanks for the info! FYI, I'm going to have very little time to spend on the forums and updating the classic UESP wiki pages for a while, as I'm now back home with my family after extended international work travel.
In the meantime, I'd appreciate it if someone could post confirmation here on the following, which I can consider in a few weeks after I have more time:
1) Re: Jay's post, I'm not sure where the door bashing info should go on the classic UESP pages. It definitely shouldn't be included on either the "Attributes" (as Strength has no bearing on the formula) or "Lockpicking" pages, but any specific recommendations for an appropriate existing classic UESP page are welcome.
2) Also re: Jay's post, I see the lockpicking formula is posted on the classic UESP page (
https://en.uesp.net/wiki/Daggerfall:Lockpicking) as:
"A chance to pick a lock on a door is (5 ≤ security + (pc_level – lock_level)*5 ≤ 95)%. Locks of level 20 or higher cannot be picked."
Meanwhile, Interkarma posted the DFU formula as:
"For Lockpicking you must roll less than (lockpicking skill - 5 * lock strength)% on a 1-100 roll. This means the higher your Lockpicking skill and the lower the lock strength, the more likely you are to unlock it."
Since I'm horrible at numbers, are these formulas in fact the same, or is there an actual mechanical difference here that needs addressing either through correcting the classic UESP page, fixing a divergence in the DFU code, and/or updating the new DFU UESP pages?
3) Finally re: Ommamar's post, I'd appreciate confirmation as to whether those items actually carry enchantments in classic. If they do, this is either a bug in DFU (which should be reported for Interkarma to review) or an intentional change made by DFU (which would need to be posted to the DFU wiki "Gameplay Differences" page at
https://en.uesp.net/wiki/Tes2Mod:Dagger ... ifferences), and there wouldn't need to be any changes to the classic UESP pages.