Re Twitter

Off topic discussion. Talk about gaming and life in general. Be awesome to each other.
User avatar
Hazelnut
Posts: 217
Joined: Sat Aug 26, 2017 2:46 pm

Re: Re Twitter

Postby Hazelnut » Sun Sep 10, 2017 6:18 pm

Interkarma wrote:
Feralwarlord wrote:I guess my character's gonna have trouble moving when the next build comes around

You should be OK! But I don't think you'll be able to pick anything else up until you make some room by dropping items or transferring more to wagon. It would have been great for shops to be in alongside encumbrance, but there's always more loot if you have to let some go. :)


Yeah, you'll be able to move just not pick anything else up. TBH with 750kg capacity on the cart you should be okay assuming you've not spent ages taking anything that's not nailed down! :-)

I plan to add the ability to sell things soon, not full shops quite yet but at least you can sell ya loot.
User avatar
Jay_H
Posts: 925
Joined: Tue Aug 25, 2015 1:54 am

Re: Re Twitter

Postby Jay_H » Fri Sep 15, 2017 4:40 am

And what a follow-through:
Interkarma wrote:Hazelnut has made a start on selling items in shops for #DaggerfallUnity. Great to see this happening so early, thanks man!Image

In dot-dot sane. Selling alone will be a huge progress point, even if the prices aren't accurate yet. 0.6 is coming on fast! :D
Come give your feedback on the ideas in my general thread, and share your DFU characters in the character thread.
Quest-writing tutorial here. Guide for new Daggerfall players here. Daggerfall Mechanics thread here.
User avatar
Jay_H
Posts: 925
Joined: Tue Aug 25, 2015 1:54 am

Re: Re Twitter

Postby Jay_H » Tue Sep 19, 2017 7:39 pm

These forums are quiet, but github is blowing up with all the work you guys are doing :o Although some of this has been shown on Twitter, I just wanted to show a few of the ones that catch my eye:
Implement holiday text
Allofich committed 6 days ago

namebank now derived from ClimateSettings
Nystul-the-Magician committed 5 days ago

npc and pc greeting message implemented
Nystul-the-Magician committed 5 days ago

Can now sell items
ajrb committed 6 days ago

Finished initial version of trade window - selling
ajrb committed 5 days ago

Add armour values to paperdoll
ajrb committed 5 days ago

Allow short and long bows for random weapons
Interkarma committed 5 days ago

Add simple repairing
ajrb committed 4 days ago

Disalow wagon access in dungeons
ajrb committed 4 days ago

Implement letters of credit
ajrb committed 3 days ago

Implement classic cost formula for selling
Allofich committed 3 days ago

Add letter of credit if too much gold from sale
Allofich committed 2 days ago

Tally mercantile skill
Allofich committed 2 days ago

Implement classic formula for repair cost
Allofich committed 2 days ago

MeshReplacement: support for climate/season variants
TheLacus committed 2 days ago

Read trapped souls from classic saves and display info
ajrb committed 2 days ago

Implement daily price adjustments
Allofich committed a day ago

TextLabel now supports text scaling (property TextScale)
Nystul-the-Magician committed a day ago

Load game cleanup of orphaned quest items
Interkarma committed 19 hours ago

Block removal of quest items to remote container
Interkarma committed 18 hours ago

Always allow at least 1 day for quest travel time
Interkarma committed 18 hours ago

This next version's gonna be AWESOME! :D
Come give your feedback on the ideas in my general thread, and share your DFU characters in the character thread.
Quest-writing tutorial here. Guide for new Daggerfall players here. Daggerfall Mechanics thread here.
User avatar
Interkarma
Posts: 1957
Joined: Sun Mar 22, 2015 1:51 am

Re: Re Twitter

Postby Interkarma » Wed Sep 20, 2017 12:02 am

Thanks for the summary Jay. :) Yeah, lots of awesome stuff in next build that I haven't mentioned on Twitter.
User avatar
AlexanderSig
Posts: 151
Joined: Wed Jul 19, 2017 10:35 pm

Re: Re Twitter

Postby AlexanderSig » Wed Sep 20, 2017 11:41 pm

Jay_H wrote:
MeshReplacement: support for climate/season variants
TheLacus committed 2 days ago


Love it!
Narf the Mouse
Posts: 322
Joined: Mon Nov 30, 2015 6:32 pm

Re: Re Twitter

Postby Narf the Mouse » Thu Sep 21, 2017 5:42 pm

I know it's not in classic Daggerfall, but can the main quest be made optional by default? Maybe keep that pop-up asking if you want to start the main quest?

I imagine I'm far from the only one who doesn't play Daggerfall for the main quest. ;)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
User avatar
Jay_H
Posts: 925
Joined: Tue Aug 25, 2015 1:54 am

Re: Re Twitter

Postby Jay_H » Thu Sep 21, 2017 6:03 pm

If it's anything like what we're doing now, you could just delete or dummy out the main quest. It's probably something I'll be modding in.
Come give your feedback on the ideas in my general thread, and share your DFU characters in the character thread.
Quest-writing tutorial here. Guide for new Daggerfall players here. Daggerfall Mechanics thread here.
User avatar
NikitaTheTanner
Posts: 253
Joined: Sun Oct 18, 2015 7:57 pm

Re: Re Twitter

Postby NikitaTheTanner » Thu Sep 21, 2017 6:41 pm

That could actually be really sweet if you could choose Story or Sandbox mode when starting a new game. If you chose Story, you'd get the usual intro with the Emperor and wake up in Privateer's Hold, but if you were to choose Sandbox, you'd be able to pick a starting place, background, etc.

Would be great for role-playing purposes. And I am sure that sooner or later modders' quests will be even more epic and interesting than the default Main Quest, even though I think the original one is pretty good as well.
User avatar
Jay_H
Posts: 925
Joined: Tue Aug 25, 2015 1:54 am

Re: Re Twitter

Postby Jay_H » Thu Sep 21, 2017 7:14 pm

If possible, I'd really want an "alternate start" mod like exist in TES3-5. The gist is that you get to choose from several different options about where you start and what you're wearing at the beginning of the game;

1. In a Mages Guild in Abibon-Gora
2. In a graveyard in Alcaire
3. At a witch coven in Myrkwasa
4. Hiding in the mountains of Wrothgaria
5. In the court of Castle Daggerfall
6. Among the patrons of Sentinel Palace
7. Speaking with Prince Helseth at Wayrest
8. In a Fighters Guild in Dwynnen
9. At a dungeon in Orsinium
10. In a knightly order, etc.

Needless to say, starting as a vampire or a werewolf must be necessary options too :D
Come give your feedback on the ideas in my general thread, and share your DFU characters in the character thread.
Quest-writing tutorial here. Guide for new Daggerfall players here. Daggerfall Mechanics thread here.
Narf the Mouse
Posts: 322
Joined: Mon Nov 30, 2015 6:32 pm

Re: Re Twitter

Postby Narf the Mouse » Fri Sep 22, 2017 3:13 pm

NikitaTheTanner wrote:That could actually be really sweet if you could choose Story or Sandbox mode when starting a new game. If you chose Story, you'd get the usual intro with the Emperor and wake up in Privateer's Hold, but if you were to choose Sandbox, you'd be able to pick a starting place, background, etc.

Would be great for role-playing purposes. And I am sure that sooner or later modders' quests will be even more epic and interesting than the default Main Quest, even though I think the original one is pretty good as well.

I think, for a simple enough enhancement, in sandbox you'd just click on a dot on the map to start at. Everywhere but the dungeons, you'd be placed at the main gates/at the edge of the local map. In dungeons, you'd be placed at a spawn point in the same block as the exit.

The Story/Sandbox menu option could then be a jumping-off point for mods - You'd replace that menu with your own, and go through whatever options you wanted for your mod.

This would keep it something that would integrate with the base game, while not being on the level of a full mod.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

Return to “Community”

Who is online

Users browsing this forum: No registered users and 4 guests