Re: Re Twitter
Posted: Sun Aug 27, 2017 7:06 am
Agreed! And so much of what he does is related to formulas and internal systems, it's hard to put that good work into screenshot form for others to appreciate.
Awesome work Hazelnut!! Item traits have been a vital point for a lot of newcomers here, so this is a big help.Interkarma wrote:Contributor Hazelnut has implemented more text support, including Info popups in #DaggerfallUnity. Magic items will still show %it for now. And the in-world info text (time, date, etc.) now works in #DaggerfallUnity, also thanks to Hazelnut. Most info popups are working now.
I actually am not sure about this as it seems very restrictive to me. Yes, it's standard practice for later TES games, but it's not the best one, plus their size is much smaller. As if standing straight arbitrary makes enemies detect you. I liked that in original Daggerfall you didn't have to crouch to sneak. Also imagine having to crawl through large dungeons, just to stay undetected.Stealth, and crouch in the least should be one thing.
For quite awhile we were hoping more developers would appear to help speed up DFU's development. For me it's safe to say that's underwayInterkarma wrote:Hazelnut has added encumbrance and wagon weight limit for items and gold to #DaggerfallUnity. Allofich has fixed the distance range of Info clicks in #DaggerfallUnity and added the "you are too far away" message.
I guess my character's gonna have trouble moving when the next build comes aroundJay_H wrote:For quite awhile we were hoping more developers would appear to help speed up DFU's development. For me it's safe to say that's underwayInterkarma wrote:Hazelnut has added encumbrance and wagon weight limit for items and gold to #DaggerfallUnity. Allofich has fixed the distance range of Info clicks in #DaggerfallUnity and added the "you are too far away" message.
I'm very grateful to have such talented people helping this transition from a one-person Sisyphean task to something very real and obtainable. More developers don't always result in less time, but these folks are just amazing. I've got a feeling that sometime soon things might begin to accelerate out of my own pacing and I'll need help with code review and check-ins. Fortunately the top contributors all have a good mental map of the project and I could trust any of them with this.Jay_H wrote:For quite awhile we were hoping more developers would appear to help speed up DFU's development. For me it's safe to say that's underway
You should be OK! But I don't think you'll be able to pick anything else up until you make some room by dropping items or transferring more to wagon. It would have been great for shops to be in alongside encumbrance, but there's always more loot if you have to let some go.Feralwarlord wrote: I guess my character's gonna have trouble moving when the next build comes around