I made a new release today for my open-source Arena engine. Some of the changes include sound support (.VOC files), more weapon animations, and a day/night cycle.
https://www.youtube.com/watch?v=Iw6DMbuJ6ZA
I also created my first Twitter account today (@aaron_fritz1), and I'll be using that for project updates in the future, just so I'm not taking up the forums as much
OpenTESArena 0.5.0 Video
- afritz1
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- Jay_H
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Re: OpenTESArena 0.5.0 Video
Right on! Don't worry about taking up space on the forums, post your progress as it comes!
- Interkarma
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Re: OpenTESArena 0.5.0 Video
Just watched video - looks great! Keep up the awesome work. I look forward to seeing your updates on Twitter.
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Re: OpenTESArena 0.5.0 Video
Awesome! Just saw the GitHub update while checking websites.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
- Arl
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Re: OpenTESArena 0.5.0 Video
Nice progress, and good to know about your twitter account.
My Deviantart page, I have some Daggerfall stuff in there.
- Deathcrush
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Re: OpenTESArena 0.5.0 Video
I got so excited as soon as I saw an update video. Looks like things are going well.afritz1 wrote:I made a new release today for my open-source Arena engine. Some of the changes include sound support (.VOC files), more weapon animations, and a day/night cycle.
https://www.youtube.com/watch?v=Iw6DMbuJ6ZA
I also created my first Twitter account today (@aaron_fritz1), and I'll be using that for project updates in the future, just so I'm not taking up the forums as much
"Excuse the gloom, but none may know of this meeting."
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Re: OpenTESArena 0.5.0 Video
I watch your GitHub account for updates and am very excited to see this moving forward. Thanks for the update!
- afritz1
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Re: OpenTESArena 0.5.0 Video
I'm aiming for releases about every 4 months, so maybe expect the next one around the middle of December or early January. You can always compile the code yourself if you want to try it out anytime (although I would only recommend this for people familiar with programming).
I added diagonal wall rendering a few days ago, and I think I'll try distant objects (mountains, clouds, stars) next. I haven't found an efficient way to render lights yet, but I'm going to experiment a bit to see what works.
I added diagonal wall rendering a few days ago, and I think I'll try distant objects (mountains, clouds, stars) next. I haven't found an efficient way to render lights yet, but I'm going to experiment a bit to see what works.
- Arl
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Re: OpenTESArena 0.5.0 Video
afritz1 wrote:I added diagonal wall rendering a few days ago, and I think I'll try distant objects (mountains, clouds, stars) next. I haven't found an efficient way to render lights yet, but I'm going to experiment a bit to see what works.
Twitt about it and add images of your progress! I would love to see that.
My Deviantart page, I have some Daggerfall stuff in there.