Silly Mods

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Carlos Danger
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Silly Mods

Postby Carlos Danger » Fri Sep 15, 2017 4:26 am

I'm extremely surprised that with all the modding that goes on there haven't been some silly mods. I know I might sound like I might be complaining, but I am not. At least now I can fiddle with trying to add a quest that only exists to give you a shirt, I'd call it "I beat the Mantella Crux and all I got was this lousy T-shirt". Since the aforementioned quest that sends you in there isn't in the game yet I might settle for one that activates upon completing Privateer's hold just for practice.
"But that's like, your opinion, man."
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Jay_H
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Re: Silly Mods

Postby Jay_H » Fri Sep 15, 2017 4:35 am

I can name one :)

Once everyone's run through our specialized creative fields, I'm certain people will start wandering through less serious territory in other fields. Of course, if anyone wants to suggest some joke quests for me to write, I'm happy to give them a shot since that's my area of experience :)
Come give your feedback on the ideas in my general thread, and share your DFU characters in the character thread.
Quest-writing tutorial here. Guide for new Daggerfall players here. Daggerfall Mechanics thread here.
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Interkarma
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Re: Silly Mods

Postby Interkarma » Fri Sep 15, 2017 5:37 am

While not exactly mods, a couple of years ago I did some really silly stuff with DFTFU. You could do this and more with Daggerfall Unity's mod system today. At the time, I was using silliness to demo how flexible Daggerfall could be in the Unity engine.

I'm not proud of these but they were fun to make. :)



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Carlos Danger
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Re: Silly Mods

Postby Carlos Danger » Fri Sep 15, 2017 6:53 am

Well Jay give me a day in may and I'll be back to you sooner or later.

And as for Interkarma... why are you ashamed of fun? Isn't that why we're here?
"But that's like, your opinion, man."
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Interkarma
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Re: Silly Mods

Postby Interkarma » Fri Sep 15, 2017 7:18 am

Carlos Danger wrote:And as for Interkarma... why are you ashamed of fun? Isn't that why we're here?

I'm not ashamed of anything I've done with this project and I genuinely had fun putting these together. I obviously enjoy stupid fun mods, otherwise I wouldn't have taken the time to make these or share them with you in this topic. Don't worry about my phrasing, I was gently mocking myself. It's possibly an Aussie thing. :)
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Stalin Brando
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Joined: Thu Sep 07, 2017 7:49 am

Re: Silly Mods

Postby Stalin Brando » Fri Sep 15, 2017 12:31 pm

I'd like to install a radio in my wagon.
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Midknightprince
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Re: Silly Mods

Postby Midknightprince » Fri Sep 15, 2017 1:30 pm

@carlos danger
Get realgrass 2.0
It's got Tod howard for grass billboards if you dig the sillyness ;)
Check out my YouTube Channel!
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Jay_H
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Re: Silly Mods

Postby Jay_H » Sat Sep 16, 2017 1:29 am

I'm working on a quest with jokes, but it'll have to wait. It depends on the "pick one" quest action which right now is a bit buggy. But I've done all the groundwork so it should be functional once that's out of the way.

EDIT: Feel free to give it a shot! Download this: Google Drive link. Put it in your \DaggerfallUnity_Data\StreamingAssets\Quests folder, and then when you're in a town use the console command, "startquest JHJOKE". I ran it successfully once, but I don't know how far it'll go each time.
Come give your feedback on the ideas in my general thread, and share your DFU characters in the character thread.
Quest-writing tutorial here. Guide for new Daggerfall players here. Daggerfall Mechanics thread here.

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