afritz1 wrote:I discovered Terminator: Rampage a couple months ago. It's one of Bethesda's games that came out before Arena.
There's one thing that I've always wondered about, that both
Rampage and
Arena have a similar main objective of assembling some powerful MacGuffin from a number of pieces that you need to find. I haven't figured if this similarity arose from some engine limitations or just a general concept of how to structure a game plot.
epicurius7 wrote:It looks like Bethesda's early 3D texture map engine lineage goes:
Terminator: Rampage [Wolfenstein with floor textures] -> Arena [added variable height ground] -> Daggerfall (Early prototype)
I heard that
Daggerfal was using a true 3D engine from very early stages. Screenshots from Summer CES '94 already show the 3D engine which is supposedly an early version of XnGine. I don't remember any earlier
Daggerfall shots with an
Arena-like engine.
Al-Khwarizmi wrote:I think Interkarma should start working on Ultima Underworld Unity after finishing this one!
JIC, there's an open source engine recreation project for this game called
Underworld Adventures, but the development halted in 2007. I checked out with the
UU demo and it plays pretty fine although not all features are implemented.