Good day gentlemens! (and gentlewomens of course)
Been such a long time since I involved myself online in a forum or community, but I couldn't resist this time.
Don't know why, but I recently thought about Daggerfall, played the game back when it was released in -96. (still have the box)
My brother and I used to fight over who should play my game on my computer
We settled on one dungeon each, then we swap.
I don't remember how far I managed to get in the game, but I never completed the main quest.
Think I remember rage quitting it after I thought it was cumbersome to slay hordes of vampire ancients and daedras, in order to get to one lowly imp for the mages guild.
But that is part of the Daggerfall charm I guess!
While listening to some lets plays on youtube on Daggerfall, I was led here.
Downloaded and tested Daggerfall unity yesterday and was impressed!
Especially with the fact that everything was not flat. (even though the hills looked strnge when I moved the camera, I need to play around some more though)
Proceeded to beat privater's hold with an assassin, and ran to the closest settlement.
Took a quest from the fighters guild to slay an golem thingy in a random dungeon.
Without good gear and surrounded by screaming skeletons, I didn't have that much of a chance.
The run however, ended with me being stuck to some polygons sticking out from the floor.
So, my question is this.
How can I contribute? For instance the place where this happen, is it helpful to get a report of where and how?
I suppose you really cant go around and fix every possible location in Daggerfall, but maybe some engine tweaking to fix similar faults elsewhere?
I'm not an artist or good at PC-programming (I program industrial applications, PLC and HMI systems, so my knowledge is limited to Visual Basic, database handling and similar languages, been over 15 years since I studied C in school).
But I saw a guide (by Jay_H) on how to make quests, didn't look that hard to be honest, maybe something I could take a crack at if I get some good ideas. Always nice with more content.
Anyway, sorry for the long post and thank you for all the hard work you put in!
Br
Auditor
edit: spelling mistakes, English is my second language....