OpenTESArena 0.6.0 Released!

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OpenTESArena 0.6.0 Released!

Postby afritz1 » Thu Dec 28, 2017 5:44 am

I just released version 0.6.0 of my open-source engine for Arena today. You can now look around in the first floor of main quest dungeons and building interiors (mage's guild, equipment store, etc.). Although it's only loading voxel geometry at the moment, I'm planning on adding basic support for loading original entities and objects by version 0.7.0 (the test city just has some hardcoded ones for the purposes of demonstrating the renderer).

I'm glad that the player can now explore some actual places from the original game. That's a milestone in the engine re-implementation process, I'd say.

Here's the release video:

I posted about it on Twitter, too :)
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Re: OpenTESArena 0.6.0 Released!

Postby Interkarma » Thu Dec 28, 2017 9:35 am

Excellent progress! Have retweeted your post as well, hopefully it helps you get a few more eyeballs on this deserving project.

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