New builds for January 2018

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Interkarma
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New builds for January 2018

Post by Interkarma »

Hey everyone! I'm going to push out the first new builds of the year in 2 days or so (approx. Friday in US). If you have any last-minute fixes or tidy-up to do, please send a PR if you're able. :)

This will be one of the last 0.4 builds before I flick over to 0.5 and start rolling in some of the back-end for spells and effects. I'm trying to achieve a relatively stable set of builds before uptick. So if you have any ambitious features you feel might destabilise the game, please hold them for a few days until after the change. Then we can start breaking stuff again! ;)

Some bug fixes and features are still outstanding for quest system. I'll continue work on these systems in 0.5 and throughout the year.

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Hazelnut
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Re: New builds for January 2018

Post by Hazelnut »

Sounds good to me. I'll change the temporary item shelf stocking to be a bit more sensible ready for the build while we wait for the full algorithm to be done.

The next thing I'm planning to do is to merge the quest giver code into the general guild services code, but that can wait for after the build.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Jay_H
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Re: New builds for January 2018

Post by Jay_H »

Interkarma wrote:I flick over to 0.5 and start rolling in some of the back-end for spells and effects.
Yay :D Great to hear it!

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Interkarma
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Re: New builds for January 2018

Post by Interkarma »

I've merged those last couple of PRs and will post builds soon. I'll update blog sometime in next 24 hours.

I didn't get time to implement underwater effects, unfortunately. This involved some mucking about with fog system I didn't want to take on right now. Will get back to this soon though.

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Midknightprince
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Re: New builds for January 2018

Post by Midknightprince »

Awesome !
Check out my YouTube Channel!

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Hazelnut
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Re: New builds for January 2018

Post by Hazelnut »

Is there a way to match a released build to git history? (you don't use tags or anything like that as far as I can see)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Interkarma
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Re: New builds for January 2018

Post by Interkarma »

Unity Cloud Build allocates build numbers sequentially. I can see the latest git revision in the log for that build. For example:

Code: Select all

17: GIT: Checkout operation complete.
18: BVR: SCM Checkout completed in 27 seconds.
19: Calculated Workspace Size: 78.57 MiB
20: PATH             | SIZE     
21: -----------------|----------
22: /Assets          | 78.53 MiB
23: /ProjectSettings | 40.68 KiB
24: GIT: Get current revision
25: GIT: Current revision is 9fd8bd13f40cad28e022dd1eff2339a01ecd1f9b
26: GIT: Get changeset between 256e58d640dfae25769c9cfacd036dfbf4fc1480 and 9fd8bd13f40cad28e022dd1eff2339a01ecd1f9b (max 15)
I don't tag revision to build on download page as it's for end users, not developers. The date build was generated should contain any prior commits up to that date, which is a good general guide.

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Hazelnut
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Re: New builds for January 2018

Post by Hazelnut »

I asked because it's not clear whether the tavern room code is in the latest build. It's not, but there's no way for someone reading twitter to know that. I wanted to make sure I was on the same page. :)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Hazelnut
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Re: New builds for January 2018

Post by Hazelnut »

Are you planning to do the first 0.5 build anytime soon? (with Taverns & loot icons & climbing)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Interkarma
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Re: New builds for January 2018

Post by Interkarma »

Yep, I'll pop some new builds up soon. There are couple of items of mine I wanted to get in as well if I can find the time.

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