Updated Builds May 2018
- Jay_H
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Re: Updated Builds May 2018
Ah, now I see why the file size is so different. It looks like you've only linked to a Windows build in your second most recent post
- Interkarma
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- Joined: Sun Mar 22, 2015 1:51 am
Re: Updated Builds May 2018
Do you mean the Floating-Y test build? Yep, that's the case for now. Linux build for you mate?
- Jay_H
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Re: Updated Builds May 2018
No, this is what I mean:
It looks like you're linking to the Live Builds page, but it only sends to the Windows build.Interkarma wrote: ↑Thu May 24, 2018 10:16 pm New builds are up on Live Builds page now with the following changes:
- Interkarma
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Re: Updated Builds May 2018
Right, I see what you mean. I've fixed link in above forum post now. Cheers.
- Interkarma
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- Joined: Sun Mar 22, 2015 1:51 am
Re: Updated Builds May 2018
New Live Builds are available now.
Besides more spell effects, the main change in this build is the new Floating Origin update to support a floating Y axis.
I've worked very hard to eliminate problems and ensure about 99% of save games should "just work". Probably the worst that will happen is if you load an old interior save (inside a dungeon or building) then exit, you might falling through the ground right outside. If this happens, just re-load the same save and try again, or use fast travel to go somewhere else as normal.
I believe the above problem is related to a known issue in Unity 5.5 that Floating-Y exacerbates, rather than a new bug introduced specifically by Floating-Y changes. This bug should be resolved once I formally upgrade project code to Unity 2018.1.2 in a couple of weeks time.
Please test the latest update with Floating-Y when you can. If all goes well, you won't really notice any difference at all.
Besides more spell effects, the main change in this build is the new Floating Origin update to support a floating Y axis.
I've worked very hard to eliminate problems and ensure about 99% of save games should "just work". Probably the worst that will happen is if you load an old interior save (inside a dungeon or building) then exit, you might falling through the ground right outside. If this happens, just re-load the same save and try again, or use fast travel to go somewhere else as normal.
I believe the above problem is related to a known issue in Unity 5.5 that Floating-Y exacerbates, rather than a new bug introduced specifically by Floating-Y changes. This bug should be resolved once I formally upgrade project code to Unity 2018.1.2 in a couple of weeks time.
Please test the latest update with Floating-Y when you can. If all goes well, you won't really notice any difference at all.