Name: Real Grass
Made by: Uncanny_Valley
For: DaggerFall Tools For Unity (1.3.8)
Version: 1.01
This mod adds animated billboard grass on mostly all grass covered tiles in DaggerFall, the exceptions
are when "grass" covers less than 1/4 of a tile.
1.01 fixes
*Changed the way grass is added to terrain. Prevents terrain objects to fill up with more and more RealGrass scripts as you travel around the world (Ops!)
*Should be in theory be faster to load. (But you probably wont notice the difference)
*I made some slight edits to the grass texture to further blend it with the underlying grass-tiles.
Known Issues:
The grass will clip through all meshes. For the most part you will not notice this, but sometimes it's
very noticeable. I'm open for any suggestion how to remedy or reduce this effect.
How to use:
1. Extract the content of this zip to anywhere inside your project.
2a. Add the following line of code in DaggerFallTerrain.cs, in "PromotTerrainData()" , right after the line "terrain.terrainData.SetHeights(0, 0, heights);"
terrain = DaggerfallWorkshop.Demo.RealGrass.AddGrass(terrain,this);
2b. Or just make sure that the script is attached to every newly created terrain in some other way.
To-do:
I would like to fix the clipping issue somehow, at least with those meshes where it looks most horrible
Find a smoother way to implement this mod without the need to edit existing scripts (as in step 2)
Download
http://www.filedropper.com/dftfu-realgrass101