CharcoalGhosts 1.1

A curated forum for compatible and maintained mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
User avatar
pango
Posts: 3347
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

CharcoalGhosts 1.1

Post by pango »

Capture du 2018-11-21 19-51-08.png
Capture du 2018-11-21 19-51-08.png (1.62 MiB) Viewed 11600 times
Description
In Daggerfall classic, ghosts and wraiths had a specific look, only showing as transparent shadow sihouettes with glowing-in-the-dark small red eyes. Daggerfall Unity cannot currently display them with such transparency effect, so they appear as opaque gray silhouettes.

This mod provides textures to better approximate classic look within the current technical limitations:
- black texture with alpha dithering to emulate transparent shadow;
- pure red dots for eyes, that don't glow but catch even faint sources of light.

It turns out that classic ghost and wraith textures contained hand drawn details (robes, bones) that the engine couldn't make use of. This mod also restores those details using dithering modulation.
278_5-0.png
278_5-0.png (32.5 KiB) Viewed 11600 times
Changelog
1.1 Minor update: rounded eyes
1.0 Initial release

Download
This package is available from ModDB: https://www.moddb.com/mods/charcoalghos ... lghosts1-1

Installation
Extract the package and copy the files to the "...\Daggerfall\DaggerfallUnity_Data\StreamingAssets\Textures" folder in your game root.
Attachments
Capture du 2018-11-21 19-51-08.png
Capture du 2018-11-21 19-51-08.png (1.62 MiB) Viewed 11605 times
Capture du 2018-11-21 19-51-08.png
Capture du 2018-11-21 19-51-08.png (1.62 MiB) Viewed 11609 times
Last edited by pango on Sun Dec 02, 2018 7:06 pm, edited 1 time in total.

User avatar
Jay_H
Posts: 4061
Joined: Tue Aug 25, 2015 1:54 am
Contact:

Re: CharcoalGhosts 1.0

Post by Jay_H »

My good siblings, you may know I run a fairly light Daggerfall with few mods.

..and I simply cannot resist this, ever since I saw that first screenshot posted last week :D These grim reapers are so good!

User avatar
Prester Lewin
Posts: 96
Joined: Thu Sep 13, 2018 2:16 pm

Re: CharcoalGhosts 1.0

Post by Prester Lewin »

I like it. They're better than classic!

User avatar
pango
Posts: 3347
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: CharcoalGhosts 1.0

Post by pango »

I tried to make them spooky and interesting, revealing hidden Mark Jones (I presume) work, within current technical limitations.
They enjoy their recovered stealthiness too, and tried to ambush me several times already :)

I'm sure something even more impressive could be done with true transparency, or even by a real handmade rework since current textures are mainly the result of automatic transformations; but I like the result of my efforts, screentones gives them a nice "pencil" style...

Sorry for the duplicate attachments at the end of the post, it seems there's a bug in the forums I see no way to remove them :(
Last edited by pango on Thu Nov 22, 2018 7:17 am, edited 1 time in total.
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

jedidia
Posts: 201
Joined: Sat Sep 15, 2018 9:49 am

Re: CharcoalGhosts 1.0

Post by jedidia »

Spooky! Nice work! :)

I see that trio in the screenshots, and my minds reaction is "Oh look, it's the ghosts of christmass past, present and future...".

User avatar
Midknightprince
Posts: 1324
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: CharcoalGhosts 1.0

Post by Midknightprince »

LOL SWEET !
Happy thanks giving Sir, and thank you :D
Check out my YouTube Channel!

User avatar
King of Worms
Posts: 4752
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: CharcoalGhosts 1.0

Post by King of Worms »

Very nice job! Im glad you pushed the "Transparent ghosts" to this official release state. And congrats on your 1st mod! Thank you ;)

User avatar
pango
Posts: 3347
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: CharcoalGhosts 1.0

Post by pango »

Thank you all for your kind words :)
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Narf the Mouse
Posts: 833
Joined: Mon Nov 30, 2015 6:32 pm

Re: CharcoalGhosts 1.0

Post by Narf the Mouse »

I saw, I downloaded. :)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

MrDowntempo
Posts: 38
Joined: Fri Sep 15, 2017 4:01 pm

Re: CharcoalGhosts 1.0

Post by MrDowntempo »

These are awesome, but I have one critique. They've a lot more detailed than the original sprites, which is great. But the red square eyes looks out of place on the higher detailed sprites. Can you modify the eyes to reach that same resolution of detail?

Post Reply