CharcoalGhosts 1.1
- pango
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CharcoalGhosts 1.1
Description
In Daggerfall classic, ghosts and wraiths had a specific look, only showing as transparent shadow sihouettes with glowing-in-the-dark small red eyes. Daggerfall Unity cannot currently display them with such transparency effect, so they appear as opaque gray silhouettes.
This mod provides textures to better approximate classic look within the current technical limitations:
- black texture with alpha dithering to emulate transparent shadow;
- pure red dots for eyes, that don't glow but catch even faint sources of light.
It turns out that classic ghost and wraith textures contained hand drawn details (robes, bones) that the engine couldn't make use of. This mod also restores those details using dithering modulation. Changelog
1.1 Minor update: rounded eyes
1.0 Initial release
Download
This package is available from ModDB: https://www.moddb.com/mods/charcoalghos ... lghosts1-1
Installation
Extract the package and copy the files to the "...\Daggerfall\DaggerfallUnity_Data\StreamingAssets\Textures" folder in your game root.
In Daggerfall classic, ghosts and wraiths had a specific look, only showing as transparent shadow sihouettes with glowing-in-the-dark small red eyes. Daggerfall Unity cannot currently display them with such transparency effect, so they appear as opaque gray silhouettes.
This mod provides textures to better approximate classic look within the current technical limitations:
- black texture with alpha dithering to emulate transparent shadow;
- pure red dots for eyes, that don't glow but catch even faint sources of light.
It turns out that classic ghost and wraith textures contained hand drawn details (robes, bones) that the engine couldn't make use of. This mod also restores those details using dithering modulation. Changelog
1.1 Minor update: rounded eyes
1.0 Initial release
Download
This package is available from ModDB: https://www.moddb.com/mods/charcoalghos ... lghosts1-1
Installation
Extract the package and copy the files to the "...\Daggerfall\DaggerfallUnity_Data\StreamingAssets\Textures" folder in your game root.
- Attachments
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- Capture du 2018-11-21 19-51-08.png (1.62 MiB) Viewed 11635 times
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- Capture du 2018-11-21 19-51-08.png (1.62 MiB) Viewed 11639 times
Last edited by pango on Sun Dec 02, 2018 7:06 pm, edited 1 time in total.
- Jay_H
- Posts: 4070
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: CharcoalGhosts 1.0
My good siblings, you may know I run a fairly light Daggerfall with few mods.
..and I simply cannot resist this, ever since I saw that first screenshot posted last week These grim reapers are so good!
..and I simply cannot resist this, ever since I saw that first screenshot posted last week These grim reapers are so good!
- Prester Lewin
- Posts: 96
- Joined: Thu Sep 13, 2018 2:16 pm
Re: CharcoalGhosts 1.0
I like it. They're better than classic!
- pango
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Re: CharcoalGhosts 1.0
I tried to make them spooky and interesting, revealing hidden Mark Jones (I presume) work, within current technical limitations.
They enjoy their recovered stealthiness too, and tried to ambush me several times already
I'm sure something even more impressive could be done with true transparency, or even by a real handmade rework since current textures are mainly the result of automatic transformations; but I like the result of my efforts, screentones gives them a nice "pencil" style...
Sorry for the duplicate attachments at the end of the post, it seems there's a bug in the forums I see no way to remove them
They enjoy their recovered stealthiness too, and tried to ambush me several times already
I'm sure something even more impressive could be done with true transparency, or even by a real handmade rework since current textures are mainly the result of automatic transformations; but I like the result of my efforts, screentones gives them a nice "pencil" style...
Sorry for the duplicate attachments at the end of the post, it seems there's a bug in the forums I see no way to remove them
Last edited by pango on Thu Nov 22, 2018 7:17 am, edited 1 time in total.
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
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Re: CharcoalGhosts 1.0
Spooky! Nice work!
I see that trio in the screenshots, and my minds reaction is "Oh look, it's the ghosts of christmass past, present and future...".
I see that trio in the screenshots, and my minds reaction is "Oh look, it's the ghosts of christmass past, present and future...".
- Midknightprince
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Re: CharcoalGhosts 1.0
LOL SWEET !
Happy thanks giving Sir, and thank you
Happy thanks giving Sir, and thank you
Check out my YouTube Channel!
- King of Worms
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Re: CharcoalGhosts 1.0
Very nice job! Im glad you pushed the "Transparent ghosts" to this official release state. And congrats on your 1st mod! Thank you
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- pango
- Posts: 3358
- Joined: Wed Jul 18, 2018 6:14 pm
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Re: CharcoalGhosts 1.0
Thank you all for your kind words
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
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- Posts: 833
- Joined: Mon Nov 30, 2015 6:32 pm
Re: CharcoalGhosts 1.0
I saw, I downloaded.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
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Re: CharcoalGhosts 1.0
These are awesome, but I have one critique. They've a lot more detailed than the original sprites, which is great. But the red square eyes looks out of place on the higher detailed sprites. Can you modify the eyes to reach that same resolution of detail?