Hooray for the new version!
noise maker emote
Interkarma wrote:Items. Do they import OK from a classic save? Do they display properly in inventory window? Can you equip and use them as expected? Note: Magic effects will be implemented in a future release.
So far no problems here.
Suggestion: Extend the item stacking to potions.
Interkarma wrote:Travel map (default key is V to open).
Random fast traveling has sent me to the correct areas without any problems.
Interkarma wrote:Dungeon and interior automap (default key is M to open while inside).
Seems to work correctly so far, and with the higher resolution it seems to be usable unlike vanilla DF. Also reversing the arrow key directions is awesome, the way they worked in vanilla always bothered me. One future test will be running through a dungeon and seeing if I can use the map to find my way around, which was near impossible in vanilla.
Interkarma wrote:Setup helper. Feedback is welcome for this to improve in future releases.
Suggestion:Auto command console list, it's a bit of a pain each time I load up I have to type out several commands for testing.
Interkarma wrote:Overall stability and experience.
Version 0.1.1 had a habit of crashing my video driver after about 15-30 minutes of playing requiring me to restart the game, but I've experienced this problem in other games so I've assumed it's been on my end. I still need to give this version a longer stress test, but so far it hasn't crashed my video driver yet so I'd say stability has increased.
One thing I've been thinking about is world curvature, since with the view distance mod we can see out hundreds of miles. A quick google search shows that when standing on a beach you can only see about 3 miles out to sea before it disappears into the horizon, and considering the size of the Iliac bay it's kinda unrealistic to see all the way across it. Granted this might be a huge pain to pull off, but it would be nice to see mountains rise up out of the horizon as you travel.