Okay, it was the case sensitivity of my folder name. It has to be "Img" on Linux, neither "IMG" nor "img" work. Now it works fine, thanks!pango wrote: ↑Sun Feb 17, 2019 8:46 pm That worked for me, tested using dev build under Linux.
I added this workaround to my install script, until there's a better solution...
[Mod] Convenient Clock
- haloterm
- Posts: 391
- Joined: Sat Feb 16, 2019 5:21 am
Re: [Mod] Convenient Clock
- Baler
- Posts: 225
- Joined: Thu May 23, 2019 1:39 am
- Location: Earth
Re: [Mod] Convenient Clock
Love the mod and am actively using it! This saves me from clicking the status hotkey every 5 minutes.
I too however would like to see a compatibility option/version for DREAM. Not trying to tell the author what to do, just asking please.
I like option #6, perhaps something to this effect?
Please excuse the Morndas text, I wanted to see what the largest text day of the week would look like.
Edit: I used the texture override option to make option #6 a bit more minimalist.
note I play in windowed at 1600x900, your results may vary.
extract to "StreamingAssets\Textures\Clock"
I too however would like to see a compatibility option/version for DREAM. Not trying to tell the author what to do, just asking please.
I like option #6, perhaps something to this effect?
Please excuse the Morndas text, I wanted to see what the largest text day of the week would look like.
Edit: I used the texture override option to make option #6 a bit more minimalist.
note I play in windowed at 1600x900, your results may vary.
extract to "StreamingAssets\Textures\Clock"
Hidden Gem Mods - Enhanced Sky - Forgotten Quest Pack
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- Posts: 201
- Joined: Sat Sep 15, 2018 9:49 am
Re: [Mod] Convenient Clock
Just here to say thank you for the mod, I love it, and to throw my meager voice behind this.I too however would like to see a compatibility option/version for DREAM.
Note that you could achieve universal compatibility by providing your own compass texture, then people could choose which one they want by adjusting the load order.
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: [Mod] Convenient Clock
Or I can send you mine (from Dream) and you can adjust the XML files with new dimensions of the compass to fit the new version of clocks you have createdjedidia wrote: ↑Fri Jun 07, 2019 9:16 amJust here to say thank you for the mod, I love it, and to throw my meager voice behind this.I too however would like to see a compatibility option/version for DREAM.
Note that you could achieve universal compatibility by providing your own compass texture, then people could choose which one they want by adjusting the load order.
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- MaxiM
- Posts: 41
- Joined: Tue Jun 11, 2019 10:16 pm
Re: [Mod] Convenient Clock
Awesome mod, very handy, but doesn't play well with 4:3 resolutions. I have to turn off UI scaling in order to keep it visible while in modes other than 1/2, because otherwise it partially hides behind the compass:
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
~ George Bernard Shaw
~ George Bernard Shaw
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- Posts: 2
- Joined: Thu Jul 11, 2019 9:59 pm
Re: [Mod] Convenient Clock
Noob question, but how do you exactly use the console commands
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: [Mod] Convenient Clock
Welcome to the forums.
You open the console with tilde/backquote key (directly to the left of the number 1 key on US-styled keyboards). Enter "help" to see the available commands.
You open the console with tilde/backquote key (directly to the left of the number 1 key on US-styled keyboards). Enter "help" to see the available commands.
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- Posts: 2
- Joined: Thu Jul 11, 2019 9:59 pm
Re: [Mod] Convenient Clock
Thank you, haha!
- jayhova
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- Contact:
Re: [Mod] Convenient Clock
The console is now listed in the glossary.
Remember always 'What would Julian Do?'.
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- Posts: 281
- Joined: Thu Jul 18, 2019 6:07 pm
Re: [Mod] Convenient Clock
We don't have that key on Italian keyboards So, I cannot open the console .Interkarma wrote: ↑Thu Jul 11, 2019 11:19 pm You open the console with tilde/backquote key (directly to the left of the number 1 key on US-styled keyboards). Enter "help" to see the available commands.
Is it possible to have a setting in DFU to change the open console key?