Birds in Daggerfall 2.0
- Uncanny_Valley
- Posts: 221
- Joined: Mon Mar 23, 2015 5:47 pm
Birds in Daggerfall 2.0
Mod: Birds in Daggerfall
Mod Version: 2.00
Mod Creator: Uncanny Valley
Mod Description: Adds flying birds in the skies of Daggerfall
v 2.0
- Re-written from scratch with all new graphics
- Adds 3 different kind of birds; crows, geese and hawks.
- Mod setting support to allow users to customize the mod.
- Comes with full source code.
Download Link:
Mod Version: 2.00
Mod Creator: Uncanny Valley
Mod Description: Adds flying birds in the skies of Daggerfall
v 2.0
- Re-written from scratch with all new graphics
- Adds 3 different kind of birds; crows, geese and hawks.
- Mod setting support to allow users to customize the mod.
- Comes with full source code.
Download Link:
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Birds in Daggerfall 2.0
Welcome back
Those new models look very nice!
P.S.: Works perfectly with Daggerfall 0.8.2 under Linux. It adds so much to the mood, I love it
Those new models look very nice!
P.S.: Works perfectly with Daggerfall 0.8.2 under Linux. It adds so much to the mood, I love it
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Birds in Daggerfall 2.0
One of my favorite mods, glad to see it return and it really gives life to Daggerfall.
Spoiler!
- InconsolableCellist
- Posts: 100
- Joined: Mon Mar 23, 2015 6:00 am
Re: Birds in Daggerfall 2.0
I just installed this and it's great! Adds a nice little touch of atmosphere.
- King of Worms
- Posts: 4755
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: Birds in Daggerfall 2.0
Awesome, and its great the code is open now, so it will not get obsolette by a DFU update as the previous versions.
Great job, thank you Uncanny!
Great job, thank you Uncanny!
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
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DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Aleryn
- Posts: 91
- Joined: Fri Dec 14, 2018 6:59 am
Re: Birds in Daggerfall 2.0
This adds so much subtle life to regular play. Thank you for this.
- mikeprichard
- Posts: 1037
- Joined: Sun Feb 19, 2017 6:49 pm
Re: Birds in Daggerfall 2.0
Woah, Uncanny Valley's back! So pleased to see this mod alive again. Hope (s)he's able to find time to keep it working until at least DFU 1.0 if needed.
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
- Vondur
- Posts: 56
- Joined: Wed Jun 05, 2019 10:31 pm
Re: Birds in Daggerfall 2.0
Great! Does more for the game than than I imagined.
Adventure Art: https://www.youtube.com/channel/UCLFHRO ... VAelOQrl3Q
Let's Play Daggerfall Unity, DARK KNIGHT (No magicka): https://youtu.be/CO_WHL1cjNU
Let's Play Daggerfall Unity, MAD GENIUS: https://youtu.be/gPL9xKpvet0
Let's Play Daggerfall Unity, DARK KNIGHT (No magicka): https://youtu.be/CO_WHL1cjNU
Let's Play Daggerfall Unity, MAD GENIUS: https://youtu.be/gPL9xKpvet0
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- Posts: 7
- Joined: Wed Aug 21, 2019 3:43 am
Re: Birds in Daggerfall 2.0
I'll try it, as long as there are no cliff racers involved..... hopefully Barenziah didn't bring any of those with her to wayrest.