Quest Editor
- Jay_H
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- Joined: Tue Aug 25, 2015 1:54 am
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Re: Quest Editor
Thank you for your continued work on this
- Jay_H
- Posts: 4070
- Joined: Tue Aug 25, 2015 1:54 am
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Re: Quest Editor
I'm getting a redline for this task under Dispel-Undead:
I think I have the effect key correct.
Code: Select all
_inside_ task:
say 1010
cast Dispel-Undead effect do _cast_
https://github.com/Interkarma/daggerfal ... lUndead.csThe name 'Dispel-Undead' doesn't exist in the attribute group 'effectKey'.dftemplate(9)
I think I have the effect key correct.
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Quest Editor
Thanks Jay, i appreciate all your feedback; i probably need to update list of effectsJay_H wrote: ↑Fri Aug 09, 2019 6:53 pm I'm getting a redline for this task under Dispel-Undead:
Code: Select all
_inside_ task: say 1010 cast Dispel-Undead effect do _cast_
https://github.com/Interkarma/daggerfal ... lUndead.csThe name 'Dispel-Undead' doesn't exist in the attribute group 'effectKey'.dftemplate(9)
I think I have the effect key correct.
I think the biggest remaining issue now is that quest files use .txt extension, so is not possible to provide a language association (i.e. .cs for C#).
I have been wondering if we could take example from Linux with shebangs
Code: Select all
#!/usr/bin/env python
Code: Select all
# vim: ts=4:sw=4:et:ft=js
There is already an extension for this, so it would be easy for me to support.
Code: Select all
-- code: language=dftemplate
Quest: JHMG001
DisplayName: An Illusory Hunt
QRC:
- Jay_H
- Posts: 4070
- Joined: Tue Aug 25, 2015 1:54 am
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Re: Quest Editor
I organize my workspaces to use .txt files exclusively, so I automatically apply DFTemplate to everything. It wouldn't affect me per se.
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
- emmathepony
- Posts: 248
- Joined: Sat Jun 29, 2019 5:26 pm
Re: Quest Editor [0.11.0]
Can we use Notepad++ for this? I'm not familiar with Visual Studios at all.
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Quest Editor [0.11.0]
This is an extension for Visual Studio Code, so it only works with it. Note that this is not the same as Visual Studio, which is a full IDE; VS Code is born as a text editor, like Notepad++.emmathepony wrote: ↑Tue Sep 03, 2019 8:03 pm Can we use Notepad++ for this? I'm not familiar with Visual Studios at all.
I actually originally started working on Notepad++, but i then switched to VS Code because it provides better support for custom languages and i also just like it in general.
If you decide to give it a try i'm happy to receive any feedback you might have.
- Jay_H
- Posts: 4070
- Joined: Tue Aug 25, 2015 1:54 am
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Re: Quest Editor [0.11.0]
Besides being a memory hog (3 gigs on my Linux), VSC is quite great for me. I omit some of the more advanced settings like multiple workspaces, but I'm happy with it as a novice.