I made a big stupidity. Someone send me the file "keybinds"
please pv
keybinds
- Interkarma
- Posts: 7249
- Joined: Sun Mar 22, 2015 1:51 am
Re: keybinds
It's OK, just delete the broken KeyBinds.txt file from your persistent data path. This file will be recreated with default settings next time you run Daggerfall Unity.
I am working on a keybind UI for stable 0.3 release. Have been short on time last week or so however. Hopefully will be able to push through this soon. That will make the process a lot easier and safer.
I am working on a keybind UI for stable 0.3 release. Have been short on time last week or so however. Hopefully will be able to push through this soon. That will make the process a lot easier and safer.
- Cristalnoir
- Posts: 88
- Joined: Sat Apr 09, 2016 4:14 pm
Re: keybinds
thank you
but not change the keys, the rows are deleted as soon as you launch "exe".
good idea.
but not change the keys, the rows are deleted as soon as you launch "exe".
good idea.
Cristalnoir studio
- Interkarma
- Posts: 7249
- Joined: Sun Mar 22, 2015 1:51 am
Re: keybinds
Only duplicate/invalid/conflicting rows will be deleted. If you're careful not to cross-bind keys, then the keybinds will stay active. Deleting the keybinds file and restarting will create a clean new file populated with defaults.
The UI will make it a lot easier.
The UI will make it a lot easier.