Rumors Mill
- Yagiza
- Posts: 120
- Joined: Wed Jul 31, 2019 5:16 pm
Rumors Mill
I'm worknig on a quest, which adds mission critical information to the rumor mill. But because of low social skills, I cannot make NPCs to tell quest-related info when I ask them about "Any news?". Is there any way to force NPC to tell such information for test purpose?
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Rumors Mill
there is the console command "talk_npcsKnowEverything" which should make npcs give infinite "any news" answers
for easier development I would also suggest to delete the rumor mill section (called listRumorMill) in ConversationData.txt file in savegame folder before starting your quest - then you should only get quest related rumors
btw, rumors can only be added to rumor mill via these 2 ways:
for easier development I would also suggest to delete the rumor mill section (called listRumorMill) in ConversationData.txt file in savegame folder before starting your quest - then you should only get quest related rumors
btw, rumors can only be added to rumor mill via these 2 ways:
- section "RumorsDuringQuest"
- quest action "rumor mill"
- Yagiza
- Posts: 120
- Joined: Wed Jul 31, 2019 5:16 pm
Re: Rumors Mill
Oh, thank you!Nystul wrote: ↑Thu Sep 12, 2019 4:47 pm there is the console command "talk_npcsKnowEverything" which should make npcs give infinite "any news" answers
for easier development I would also suggest to delete the rumor mill section (called listRumorMill) in ConversationData.txt file in savegame folder before starting your quest - then you should only get quest related rumors
So, what's the difference between "rumors" and "anyInfo" tags?btw, rumors can only be added to rumor mill via these 2 ways:the "rumors" command usually used after "anyInfo" command will not spawn rumor mill entries, instead it is an answer type (rumor answer) to "tell me about" topics
- section "RumorsDuringQuest"
- quest action "rumor mill"
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Rumors Mill
anyInfo messages are meant for answer messages which are true (give valid information) whereas rumors are answer messages that can be true or false.
answers usually contain %hnt or %hnt2 macro - one resolves to infos one to rumors - answers for different social groups in text.rsc will contain more "info" answers for e.g. scholars, commoners will give more rumor answers (maybe they will only give rumor answers - have to check the corresponding text.rsc entries)
spymaster will always give info answers instead of rumors
- Yagiza
- Posts: 120
- Joined: Wed Jul 31, 2019 5:16 pm
Re: Rumors Mill
So, "Tell me about" may give 2 kinds of answers. And I have to specify valid information under "anyInfo" tag and fifty-fifty under "rumors" tag? Ok, IC.Nystul wrote: ↑Sun Sep 15, 2019 5:11 pmanyInfo messages are meant for answer messages which are true (give valid information) whereas rumors are answer messages that can be true or false.
answers usually contain %hnt or %hnt2 macro - one resolves to infos one to rumors - answers for different social groups in text.rsc will contain more "info" answers for e.g. scholars, commoners will give more rumor answers (maybe they will only give rumor answers - have to check the corresponding text.rsc entries)
spymaster will always give info answers instead of rumors
Thank you!
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Rumors Mill
it is up to you to decide how much percent of the rumor answers should be true info or not, same for anyinfo - you could also give wrong info there if you want - just be aware that commoners will give more of the rumors and better educated npcs will give more anyinfo answers (but also rumors some time)
- Yagiza
- Posts: 120
- Joined: Wed Jul 31, 2019 5:16 pm
Re: Rumors Mill
Yes, IC. Thanx!Nystul wrote: ↑Sun Sep 15, 2019 8:12 pm it is up to you to decide how much percent of the rumor answers should be true info or not, same for anyinfo - you could also give wrong info there if you want - just be aware that commoners will give more of the rumors and better educated npcs will give more anyinfo answers (but also rumors some time)