Question about climate

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
User avatar
pango
Posts: 2648
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Question about climate

Post by pango »

Jammer wrote: Tue Oct 29, 2019 3:28 am Interkarma also pointed out that the populations of Sentinel & Tigonius appear as Breton in classic as well. Are there existing mods that "correct" these quirks of the classic version?
viewtopic.php?f=8&t=1583 ?
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
Jammer
Posts: 47
Joined: Thu Dec 28, 2017 10:05 pm

Re: Question about climate

Post by Jammer »

Interesting, I meant DFU mods though

User avatar
Ferital
Posts: 247
Joined: Thu Apr 05, 2018 8:01 am

Re: Question about climate

Post by Ferital »

I'm planning to make a DFU mod too or an enhanced Hammerfell option if this is not easily modable. I've already a git branch dedicated to that but did not work on it for some time.

User avatar
King of Worms
Posts: 3567
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Question about climate

Post by King of Worms »

Please get the unused sprites in the game,it desperately needs more variety:)

User avatar
Jammer
Posts: 47
Joined: Thu Dec 28, 2017 10:05 pm

Re: Question about climate

Post by Jammer »

King of Worms wrote: Tue Oct 29, 2019 9:14 pm Please get the unused sprites in the game,it desperately needs more variety:)
I've uploaded a windows build here in case anyone want to try it out. This also includes the population swaps. The required changes are on the 3 lines shown here.

https://www.sendspace.com/file/qoexcp

User avatar
sollrakc
Posts: 6
Joined: Thu Jun 11, 2020 9:14 am

Re: Question about climate

Post by sollrakc »

Sorry to revive this but I don't get it... Shouldn't this be included as a fix instead of modded in? Considering that this was probably an oversight from bethesda, right?
I mean, if the terrain heightmaps were corrected, I think this would fall in the same category of things that should probably be fixed.

User avatar
King of Worms
Posts: 3567
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Question about climate

Post by King of Worms »

This needs more attention and moved to the Help & Support Id say.

I hardly found this thread after a year, and that was only because I have downloaded the fix to my HDD and went searching for the actual thread today.

Really, we want the climates to work properly and show all the nature sprites.

Lokkrin Zhataros
Posts: 244
Joined: Thu Nov 21, 2019 9:27 pm

Re: Question about climate

Post by Lokkrin Zhataros »

So I don't completely understand the full issue here. Is it that there are some climate sprites not used in the game or maybe sets are weirdly merged in with one another? Are there entire unused climate sets? (Haunted Woodlands was mentioned somewhere)

Edit: Nevermind, ignore this. I read some posts that explain the issue more.

Post Reply