Edit: above is from viewtopic.php?f=4&t=1662 (scroll down, 1st page)
It is weird how you can pacify monsters through walls.
My suggestion: a feature which turns off the ability to pacify eneimes automatically. Like a game setting.
Language and pacifcation checks will work as normal, except you have a 0% chance of pacifying them, unless you click on them while in dialouge mode. That way, leveling those skills will work as normal. It dosen't matter how far they are away, as long as you can see them you can yell to them, sneaking wouldn't be nessisary. (Maybe a more advanced option would modify the chance of success based on distance)
Basically, it would work just like how info mode identifies objects at any distance when clicked on, except dialouge mode would pacify enimes based on languages.
This should not conflict with anything, since dialougue mode is useless, and dosen't work on enimes anyway. (You can talk to people in grab mode)
This would be much more realistic and immersive, since currently it seems your charecter is just yelling "please don't kill me" in every known language while wandering dungeons.