I know that I hate having to switch those modes constantly, and really appreciate being able to use "Interact" mode as the "yeah, do what I almost certainly wanted to do when I clicked there", and then have Steal/Info/Talk as overrides for unusual situations where I don't want to do the normal thing. But then I also have gotten used to the fact that newer games treat Crouch as Steal mode, which removes one of the reasons for a separate interaction mode.
I agree. Having a default action is great, and it is nice that there are different modes which give you more ways to interact with objects.
But I'd rather have the modes then a "crouch to steal", though I am used to it. In classic if you were using the "Arena" interface, you would have to crouch or use the pg up/ pg dwn keys to collect loot off the floor. Or you can crouch, then jump to get through those "window" structures in dungeons.
Crouching down dosen't always mean you are trying to sneak around and steal things. It doesn't make sense for realism. Otherwise, the Skyrim guards should just walk around and arrest anyone who crouhes down, even if it was just to pick up the sweetroll they dropped.
(Also, offtopic, but sort of related: when swimming underwater in dungeons in dfu, if you have too much weight you sink to the bottom. You don't sink, it makes you crouch. You can press the button to stand up and move faster.)
Yeah. Dialogue mode is 100% useless and does the exact same thing as grab/interact mode. That's why I suggested giving it a use for pacifying enimies. Left click already does all that stuff in grab mode. I think that it would be better to have the info pop-up if you hover the crosshair over stuff for a few seconds, maybe holding it there for 1 second gives you the item name, 3 seconds shows you it's quality, kind of like he suggested above.I've brought up the issues with the terrible "Interaction Modes" system in the past, and it is possible that optional changes may be considered in base DFU to bring this into the post-90s era of gaming (including, among many other RPGs, later TES titles) by ditching the modes altogether in favor of left-clicking (for talk/use/open/loot), right-clicking (for info), and crouching (for stealing). Not only is the frequent need to switch between modes extremely cumbersome and annoying, many of the existing modes' functions overlap/duplicate each other.
I still would like a choice between the two though, but I like the current system now, it just needs to be better implemented.
(It is annoying to get arrested by guards because you clicked on something and forgot you were in steal mode.)