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Modding Tutorials: Asset-Injection
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Modding Tutorials: Asset-Injection
Last edited by TheLacus on Tue Oct 02, 2018 11:50 am, edited 12 times in total.
- kingOfWyrms
- Posts: 49
- Joined: Fri Aug 07, 2015 3:46 am
Re: Mesh and Texture replacement - guide
Does this mean we'll need to have a separate asset pack for each item we're replacing?TheLacus wrote:The name of the Mod must be the id of the model (modelID or Archive_record).
Once we have built the Mod we can find three folders, one for each operating system. What's important it's the modelID.dfmod file.
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Mesh and Texture replacement - guide
Yes, for now. It's my intention to integrate it more with the mod system and support importing models from mods, with load order and all, but this still requires some work.kingOfWyrms wrote:Does this mean we'll need to have a separate asset pack for each item we're replacing?TheLacus wrote:The name of the Mod must be the id of the model (modelID or Archive_record).
Once we have built the Mod we can find three folders, one for each operating system. What's important it's the modelID.dfmod file.