[MOD] NPC Health Indicators
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Re: [MOD] NPC Health Indicators
WOW this is just too much, this is awesome! Thanks Xorberax for another fast update!
- Seferoth
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Re: [MOD] NPC Health Indicators
So you can read minds as well? I was literally just about to write a suggestion that you add own health bar color for pacified enemies.
- King of Worms
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Re: [MOD] NPC Health Indicators
Impressive work
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- Dubiousintent
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Re: [MOD] NPC Health Indicators
A surprising observation, in case it isn't intentional.
Just restarted my Argonian character and noticed that upon entering Daggerfall Province towns all the pedestrians are "red" (hostile) health bars, where I expected "yellow" (pacified/neutral) instead. (This as soon as they come into view.) As I haven't done anything as yet to alter my starting reputation in the region or town (not even by joining a guild or temple), I'm assuming this is due to a racial rep bias? (I've certainly encountered that in "Talk" attempts.)
Just restarted my Argonian character and noticed that upon entering Daggerfall Province towns all the pedestrians are "red" (hostile) health bars, where I expected "yellow" (pacified/neutral) instead. (This as soon as they come into view.) As I haven't done anything as yet to alter my starting reputation in the region or town (not even by joining a guild or temple), I'm assuming this is due to a racial rep bias? (I've certainly encountered that in "Talk" attempts.)
- Ralzar
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Re: [MOD] NPC Health Indicators
Same here.Dubiousintent wrote: ↑Sun Dec 29, 2019 1:36 pm A surprising observation, in case it isn't intentional.
Just restarted my Argonian character and noticed that upon entering Daggerfall Province towns all the pedestrians are "red" (hostile) health bars, where I expected "yellow" (pacified/neutral) instead. (This as soon as they come into view.) As I haven't done anything as yet to alter my starting reputation in the region or town (not even by joining a guild or temple), I'm assuming this is due to a racial rep bias? (I've certainly encountered that in "Talk" attempts.)
Some suggestions for settings after testing this mod a bit.
*Deactivate display for categories. For example, being able to turn off display for hostile and friendly. Leaving only pacified.
*Display an icon instead of name or health bar. Just a dot or something that indicates if it's friend or foe.
*Fontsize/barsize slider to make it adjust size. The text/bar is a bit domineering right now.
- King of Worms
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Re: [MOD] NPC Health Indicators
Damn xenophobes
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- Midknightprince
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Re: [MOD] NPC Health Indicators
I cannot believe you guys..
This thing has better mods that Skyphlem now..
Thank's be to the gods !
This thing has better mods that Skyphlem now..
Thank's be to the gods !
Check out my YouTube Channel!
- Seferoth
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Re: [MOD] NPC Health Indicators
DFU really has some amazing mods already. Love this project and the community.Midknightprince wrote: ↑Mon Dec 30, 2019 8:18 pm I cannot believe you guys..
This thing has better mods that Skyphlem now..
Thank's be to the gods !
- mikeprichard
- Posts: 1037
- Joined: Sun Feb 19, 2017 6:49 pm
Re: [MOD] NPC Health Indicators
Amazing! I've really been waiting for this mod. Thanks so much for making this! Suggestion: would it be possible to also add NPC fatigue and spell point indicators?
- Hazelnut
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Re: [MOD] NPC Health Indicators
I had assumed that the bars would only be on 'foes' (enemies) and not on the wandering npcs in towns. Not sure there is much point since they are insta-killed by any connecting attack, or for guards the wandering npc is replaced with an actual guard enemy when hit or a crime is committed. Not that it matters to me because nothing is more immersion breaking and gamey than floating health bars so I am not the intended audience.Dubiousintent wrote: ↑Sun Dec 29, 2019 1:36 pm A surprising observation, in case it isn't intentional.
Just restarted my Argonian character and noticed that upon entering Daggerfall Province towns all the pedestrians are "red" (hostile) health bars, where I expected "yellow" (pacified/neutral) instead. (This as soon as they come into view.) As I haven't done anything as yet to alter my starting reputation in the region or town (not even by joining a guild or temple), I'm assuming this is due to a racial rep bias? (I've certainly encountered that in "Talk" attempts.)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods