[MOD] LevelUp Adjuster
- mikeprichard
- Posts: 1037
- Joined: Sun Feb 19, 2017 6:49 pm
Re: [MOD] LevelUp Adjuster
Great - would you mind updating your screenshot in the OP of this topic and on the Nexus mod page (I assume the retro HP option is a new entry in the menu)? Anyway, will try this out when I'm back home in a while from work travel and have access to DFU!
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] LevelUp Adjuster
Just remembered this post form the NoDice thread:
Maybe MinimumHP + (MinimumHP / 2) ?
That should give the right result I think.
Example:
MaxHP: 10
MinHP: 5
5 + (5/2) = 7 HP per level
So you'd get 7 HP per round.
Maybe I can find a way to check if the number is odd and then have it round up instead of down every second level.
For Retroactive Endurance Bonus:
I think I also see a way to update the MaxHP after you have applied attribute points. So after a few seconds ingame the mod will calculate the MaxHP a second time in case you increased Endurance.
This is a good idea. Personally I'll allready use this mod to allways produce 5 Attribute Points when leveling up. Having it be able to do the same for HP would make sense. Now how do I set up a math formula for that...
Maybe MinimumHP + (MinimumHP / 2) ?
That should give the right result I think.
Example:
MaxHP: 10
MinHP: 5
5 + (5/2) = 7 HP per level
So you'd get 7 HP per round.
Maybe I can find a way to check if the number is odd and then have it round up instead of down every second level.
For Retroactive Endurance Bonus:
I think I also see a way to update the MaxHP after you have applied attribute points. So after a few seconds ingame the mod will calculate the MaxHP a second time in case you increased Endurance.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] LevelUp Adjuster
Added a plans section to the OP.
Added the possible plan of modifiying Spell Points, which is discussed as a seperate mod here:
viewtopic.php?f=12&p=39060
Added the possible plan of modifiying Spell Points, which is discussed as a seperate mod here:
viewtopic.php?f=12&p=39060
- mikeprichard
- Posts: 1037
- Joined: Sun Feb 19, 2017 6:49 pm
Re: [MOD] LevelUp Adjuster
Great to hear you were able to refine how the retroactive END bonus fires so it can apply right after each level-up, and I see even more options may be on the way with spell points (completely agree that in classic, wanting to play a character that can do anything with magic whatsoever requires you to take the spell points = INTx3 advantage, which is a bit obnoxious). Will be keeping a close eye on this!
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] LevelUp Adjuster
Not implemented yet, but I know a way to use it that would probably work.mikeprichard wrote: ↑Thu Jan 23, 2020 10:02 pm Great to hear you were able to refine how the retroactive END bonus fires so it can apply right after each level-up,
I'm going on vacation soon so any more updates to this mod will have to wait a weeks time.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] LevelUp Adjuster
I spoke too soon. There was a bug in my settings file that caused the mod settings to not register in the mod.
v1.1.1 released with a fix for this.
v1.1.1 released with a fix for this.
- mikeprichard
- Posts: 1037
- Joined: Sun Feb 19, 2017 6:49 pm
Re: [MOD] LevelUp Adjuster
Hi Ralzar - has this been implemented yet? No rush; just wondering if I can start messing around with this. Thanks!Ralzar wrote: ↑Fri Jan 24, 2020 12:32 pmNot implemented yet, but I know a way to use it that would probably work.mikeprichard wrote: ↑Thu Jan 23, 2020 10:02 pm Great to hear you were able to refine how the retroactive END bonus fires so it can apply right after each level-up,
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] LevelUp Adjuster
Damn, I clean forgot about this. Adding it to my todo list.mikeprichard wrote: ↑Sun Feb 09, 2020 3:02 amHi Ralzar - has this been implemented yet? No rush; just wondering if I can start messing around with this. Thanks!Ralzar wrote: ↑Fri Jan 24, 2020 12:32 pmNot implemented yet, but I know a way to use it that would probably work.mikeprichard wrote: ↑Thu Jan 23, 2020 10:02 pm Great to hear you were able to refine how the retroactive END bonus fires so it can apply right after each level-up,
- Seferoth
- Posts: 665
- Joined: Fri Nov 22, 2019 5:45 pm
- Location: Finland
Re: [MOD] LevelUp Adjuster
Wait, this mod now has retroactive HP from Endurance? Marry me!
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] LevelUp Adjuster
Sorry, you'll have to fight my wife first
Anyway, mod updated. The mod now checks a few seconds after LevelUp and re-calculates HP.