I just noticed that I can remove an arrow if I press the 'activate' button.
Non-Obivious things in DFU (beginner's guide)
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- dani26795
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Re: Non-Obivious things in DFU (beginner's guide)
For me quickload is activated with F12, not F10. I dont think I could modify this on the controls settings, so maybe it was F10 on an older version? Either way it should be updated
- Dubiousintent
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Re: Non-Obivious things in DFU (beginner's guide)
Suspect it is a memory glitch. It is F12 in the "<Persistent Data Path>\Daggerfall Workshop\Daggerfall Unity\" default "KeyBinds.txt"." file. You can change it there.
- dani26795
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Re: Non-Obivious things in DFU (beginner's guide)
I got another one. After zooming in a region with right click, hold Shift to move around the zoomed map instead of having to click back and in again.
- Dubiousintent
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Re: Non-Obivious things in DFU (beginner's guide)
I've created a "sandbox draft" of the "Daggerfall:Unity Default Shortcut Keys" from the list recently published with 0.10.18. As it's verbatim (minus only the comment lines) I'm giving it a couple of days for corrections or comments before proposing to make it "productional" on UESP . (It's long enough it needs its own page.)
Edit: Now published as "Tes2Mod:Daggerfall Unity Default Shortcut Keys".
At the same time, I'm basically set with the "sandbox draft" of the wiki version of this "Getting Started Playing 'Daggerfall Unity'" thread, other than looking up some citation references. As it's been up for a number of weeks and there have been no comments, I'm proposing to make it "productional" as well when those references are finished.
You have been warned. Speak now or forever hold your (wait! ... that's from wedding ceremonies. Inappropriate here.)
Edit: Now published as "Tes2Mod:Daggerfall Unity/Getting Started".
Edit: Now published as "Tes2Mod:Daggerfall Unity Default Shortcut Keys".
At the same time, I'm basically set with the "sandbox draft" of the wiki version of this "Getting Started Playing 'Daggerfall Unity'" thread, other than looking up some citation references. As it's been up for a number of weeks and there have been no comments, I'm proposing to make it "productional" as well when those references are finished.
You have been warned. Speak now or forever hold your (wait! ... that's from wedding ceremonies. Inappropriate here.)
Edit: Now published as "Tes2Mod:Daggerfall Unity/Getting Started".
Last edited by Dubiousintent on Fri Feb 21, 2020 12:32 am, edited 1 time in total.
- Hazelnut
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Re: Non-Obivious things in DFU (beginner's guide)
Yes it's very intentional.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Magicono43
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Re: Non-Obivious things in DFU (beginner's guide)
Man, when I started reading this I figured I would know most of these things already, but now I realize how little I know about the ins and outs of this game, great list as others have said.
On this point though, I know the bank takes I think 1% of the amount you take out as a letter of credit, is that what you mean by the bank scam? Or am I missing something with what you were saying?hannafamilycomputer wrote: ↑Wed Dec 18, 2019 9:24 pm - You can pay back bank loans in any amount, it'll subtract the amount you paid from the amount due. (Though backs in daggerfall are scams. Don't deposit 1,000+ gold, or you'll lose a lot of money)
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Re: Non-Obivious things in DFU (beginner's guide)
Yes. That's exactly what I mean. I'll make it more clear.
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Re: Non-Obivious things in DFU (beginner's guide)
I didn't know about the option to adjust ambient light both outside, and in dungeons. I'll be tweaking that a bit so I have an excuse to use a light source.
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Re: Non-Obivious things in DFU (beginner's guide)
ZerioctheTank wrote: ↑Sat Feb 29, 2020 4:41 am I didn't know about the option to adjust ambient light both outside, and in dungeons. I'll be tweaking that a bit so I have an excuse to use a light source.
Last edited by Ommamar on Sat Apr 18, 2020 12:44 am, edited 1 time in total.