i wasnt sure if bars made a difference, so i tried shooting in various different ways, but never hit. There was another enemy in a cage, same thing. But it is not limited to caged enemies.pango wrote: ↑Thu Apr 02, 2020 7:27 pmThat was an issue with melee weapons only; Arrow use a SphereCast and worked already (as long as you aim between the bars).MasonFace wrote: ↑Thu Apr 02, 2020 7:09 pm A similar bug has been resolved. That is, it might not be this MOD that's causing the issue.
But maybe some cages have bars so close to one another that it's an issue for arrows too?
(REALIZED IDEA) Archery - updated mechanics
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- Posts: 374
- Joined: Wed Oct 02, 2019 6:26 am
Re: Archery - updated mechanics
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- Posts: 374
- Joined: Wed Oct 02, 2019 6:26 am
Re: Archery - updated mechanics
i must hopped out of game to say that it seems to have fixed itself. ive only had one engagement but i had no hit issues. This was in wilderness
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- Posts: 374
- Joined: Wed Oct 02, 2019 6:26 am
Re: Archery - updated mechanics
I still think theres something wrong with hit detection with bows.
my archery is about 15 points higher than my short blade, agility 90, but i can almost always hit with my blade and only 33%` of the time with my bow (mithril)
I have a lot of mods but ive turned off the archery part of roleplay.
cheers
my archery is about 15 points higher than my short blade, agility 90, but i can almost always hit with my blade and only 33%` of the time with my bow (mithril)
I have a lot of mods but ive turned off the archery part of roleplay.
cheers