(Vibrant) Terrain Flats

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jman0war
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Re: (Vibrant) Terrain Flats

Post by jman0war »

501.SubTropical available for downloading:
https://1drv.ms/u/s!An4TIiBt2x9fmg-6krb ... N?e=W64MwS
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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King of Worms
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Re: (Vibrant) Terrain Flats

Post by King of Worms »

Really lovely art, thank you!

Just a technical reminder - both dimensions of any image should be able to be divided by 4 in a way the results do not have any decimals. Only that way the Unity can apply correct compression on it, and that is quite important at the end of the day. (example 501_26-0 is 161x256 - should be 160x 256 - OR - 164 x 256)

I can correct those and send it back your way. These issues are corrected by resizing the canvas. Not the whole image. Because resizing the whole image will compromise its quality.

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jman0war
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Re: (Vibrant) Terrain Flats

Post by jman0war »

King of Worms wrote: Sat Apr 25, 2020 10:41 am Really lovely art, thank you!

Just a technical reminder - both dimensions of any image should be able to be divided by 4 in a way the results do not have any decimals. Only that way the Unity can apply correct compression on it, and that is quite important at the end of the day. (example 501_26-0 is 161x256 - should be 160x 256 - OR - 164 x 256)

I can correct those and send it back your way. These issues are corrected by resizing the canvas. Not the whole image. Because resizing the whole image will compromise its quality.
I have been just taking one of the sides, usually the longest side and scaling that up to 256 or 512 or 1024.
Not really caring about the other side.
Just dropping the files into the DFU StreamingAssets/Textures folder and they work out.

But i think you are doing something different?
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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jman0war
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Re: (Vibrant) Terrain Flats

Post by jman0war »

It's something i'll have to review at the end probably.
I'm not understanding why they show up for me in the dimensions they are now, but don't work for you.
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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King of Worms
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Re: (Vibrant) Terrain Flats

Post by King of Worms »

It works... but not properly. Id say injecting assets as a loose files is like a brute-forcing it, but u loose all the optimalizations u can do in the Unity.
IF I distributed the DREAM mod as a loose files, I think it would kill a lots of PCs. It would deffo not look and run as good as it is now. And the download would be like 10 gb instead of 3gb, loading times would be terrible and so on.

I can make a DFMOD from all the nature flats you produced when its done and send it to you, so you can distribute that as a single mod, where only nature sprites will be included.

But to do that properly, we need the dimensions being in a correct format... its relatively easy, dont worry :) We do that when the time comes.

What Im a bit scared of is, that the resolution might be unnecesary low in some cases. Like in the example Ive given - 501_26-0 - it gets blurry. I know its a small plant, but the similar plant 501_25-0 has 2x the resolution in your project, and looks much better.

So what Im afraid of is, that you might resize the sprites too low - and dont keep the original high res art of yours. Like in the case of some flats I wrote you about in the swamp set.

Fortunately, as I go thru the files, this does not happen often ;) In the past you used 2048 for some big trees. And it looks great. Here the tallest palm might benefit from it. You dont have to be so super-strict on the resolution. And you should keep the original full res images.

Just my ideas and opinions tho, I try to make your work really shine and prevent some mistakes which can happen, thats all.

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jman0war
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Re: (Vibrant) Terrain Flats

Post by jman0war »

Yes i remember now that you said that once before.
Sorry about that. :oops:
I am planning on levelling all the earlier sets when i'm done painting, so will have to make a resize change too.
Anyway i'm going to start looking at this but don't want it to take any wind away from painting.
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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jman0war
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Re: (Vibrant) Terrain Flats

Post by jman0war »

Ok i had a quick run through the latest sets i've done and resized them.
Updated download links (copied here)

503.Desert Download link: https://1drv.ms/u/s!An4TIiBt2x9fmhEvmic ... A?e=bwHVSD
502.Swamp Download link: https://1drv.ms/u/s!An4TIiBt2x9fmhCVgII ... 5?e=SXb5eq
501.SubTropcial Download link: https://1drv.ms/u/s!An4TIiBt2x9fmhJaPe0 ... s?e=R53jaA

I removed download links or the previous sets since they also need to be levelled.
---------------
To prepare for levelling I started running around DF making save for each climate region, but i've run into a problem.
507.SnowWoodlandHills : i cannot find where these sprites are displayed. It's possible they are not called.
This is the only snow set that doesn't include one of the large mushrooms.
Once i see this mushroom i know that i'm not looking at 507.SnowWoodlandHills.
Image
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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jman0war
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Re: (Vibrant) Terrain Flats

Post by jman0war »

Working through 500 RainForest set now.
This one is nice 500_16-0.

Image
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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pango
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Re: (Vibrant) Terrain Flats

Post by pango »

Nice indeed, I like it!
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jman0war
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Re: (Vibrant) Terrain Flats

Post by jman0war »

500.RainForest Download link: https://1drv.ms/u/s!An4TIiBt2x9fmhnXnwZ ... R?e=pBRfTp


Updated 1st post with new download link containing ALL the repainted terrain flats.
Sets 500 through 511.
Download here: https://1drv.ms/u/s!An4TIiBt2x9fmhpEYdA ... 0?e=DGqfWF
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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