Aye, up to a couple of DU versions ago it used to work fine indoors but I had to disabled the mod for performance reasons. Since I’ve got a bit of performance headroom with retro rendering, I thought I’d give it another go - fine outside with the water pools in towns, crazy stutter in large dungeons/castles.Nystul wrote: ↑Thu May 28, 2020 1:01 pm did you extract the contents of RealtimeReflections_textures.zip into 'DaggerfallUnity_Data/StreamingAssets/Textures as mentioned in the readme file?
and make sure no other mod overwrites these afterwards since this could undo the effect.
btw, not all interior ground textures do have reflections, but the mages guild in daggerfall should have - so this is a good place to test
I’ll try deleting all the files and reinstalling the mod, I’ve just transferred the folders into each new DU release.
Edit: I've reinstalled the mod, checked all the texture files where were they should be, and I'm still not seeing the shiny floors - I'm in Castle Wayrest at the moment in the main hall, I think I can see a slight hint of the tall white columns showing on the marble floor, but that's it. In the water pools outside, everything is reflecting fine.
Edit2: I visited the Mage's Guild in Wayrest and that seems fine inside, performance was good. Slight oddity with the windows outside though: