While reverse-engineering classic talking system, I stumbled upon an original unused function involving a prostitutes service. After tweaking some bytes, I managed to get it called when the player talks to a prostitute. Here is the result:
However apart from this popup, I didn't manage to get the function to work properly, as whether or not you accept, nothing happens and the standard dialogue window opens instead.
Edit: got it working after another little tweak. The price is calculated using the character's reputation with the Prostitutes faction. If this reputation is high enough, it's free:
The only apparent effect of the "service" is that the character's fatigue will decrease. So, after some point:
Classic prostitutes implementation
- Nystul
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- Joined: Mon Mar 23, 2015 8:31 am
Re: Classic prostitutes implementation
nice work!
- Allerka
- Posts: 65
- Joined: Fri Apr 24, 2020 11:07 pm
Re: Classic prostitutes implementation
So THAT'S what those ladies in most taverns were supposed to be! I always wondered about that! Figured it was just supposed to represent a guest getting, err, comfortable in their room or something. Really changes the context of one time I saw one of these ladies in a room with a teenager, heh.
- Galactic Chimp
- Posts: 16
- Joined: Wed Apr 29, 2020 10:25 pm
Re: Classic prostitutes implementation
Nice work
- Ralzar
- Posts: 2211
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- Location: Norway
Re: Classic prostitutes implementation
Daggerfall was created in a more... adolescent era of game designAllerka wrote: ↑Thu Jun 04, 2020 6:05 pm So THAT'S what those ladies in most taverns were supposed to be! I always wondered about that! Figured it was just supposed to represent a guest getting, err, comfortable in their room or something. Really changes the context of one time I saw one of these ladies in a room with a teenager, heh.
- Allerka
- Posts: 65
- Joined: Fri Apr 24, 2020 11:07 pm
Re: Classic prostitutes implementation
Oh I know. Dialogue and book content that would probably get Bethesda nuked on social media if they put anything like that in a game now, blood and nudity galore, bawdy songs about the glories of not wearing pants...
I remember being told probably 80-90% of that stuff was due to Julian Lefay, so the fact that he's coming back with a spiritual successor to Daggerfall has me...intrigued. And possibly worried.
I remember being told probably 80-90% of that stuff was due to Julian Lefay, so the fact that he's coming back with a spiritual successor to Daggerfall has me...intrigued. And possibly worried.
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Classic prostitutes implementation
Will this be re-implemented in DFU in any way? I implemented the service in a unreleased version of VIO. Wouldn't want it to conflict.
- Ferital
- Posts: 282
- Joined: Thu Apr 05, 2018 8:01 am
Re: Classic prostitutes implementation
I'm not sure, since it was an aborted feature of the original game that never made it in the release version. So let's keep DFU without this. I may release a patch to enable the feature in classic though, I'll put it on the UESP in this case.
- Baler
- Posts: 225
- Joined: Thu May 23, 2019 1:39 am
- Location: Earth
Re: Classic prostitutes implementation
Make it a Mod, Cutting Room Floor Prostitution
maybe don't name it that.
maybe don't name it that.
Hidden Gem Mods - Enhanced Sky - Forgotten Quest Pack