Please, could you send over the save with the dysfunctional Balyanas Balm as well?Ralzar wrote: ↑Thu Jun 25, 2020 2:22 pm Ah damn. That's hard to say. But I'm leaning towards "no".
Also, I just got the same kinda bug, but with a spell. The standard Balyanas Balm spell. Which I think I bought without having the mod active.
If the problem is spells and magic items being generated without your mod, you might look into having some way of flagging spell effects as modded and then a script on startup that checs all spells and magic items.
One thing I tried was that I edited your artifact into my own save, not changed anything else and it works. Levitation, as it was meant to be. The mod even reports the duration calculation - as if the player had cast the spell. Then, I turned off the Unleveled Spells mod, still works. Then back, still works. So in the case of my save, having the mod on or off does not seem to make a difference: the Bracer works.
Nonetheless, when I load your save I try to use the Bracer with the mod on, it doesn't work - the game hangs. When I turn the mod off, it does work.
I am out of ideas for now as to what could cause such a peculiar behavior.
Will put in the item description from the save to share an interesting observation though.
Code: Select all
{
"uid": 33554567,
"shortName": "Leaping %it",
"nativeMaterialValue": 0,
"dyeColor": "Chain",
"weightInKg": 0.5,
"drawOrder": 0,
"value1": 330,
"value2": 2097152,
"hits1": 1490,
"hits2": 1500,
"hits3": 0,
"stackCount": 1,
"enchantmentPoints": 1500,
"message": 0,
"legacyMagic": [
0,
4,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1
],
"customMagic": null,
"playerTextureArchive": 0,
"playerTextureRecord": 0,
"worldTextureArchive": 207,
"worldTextureRecord": 13,
"itemGroup": "Jewellery",
"groupIndex": 1,
"currentVariant": 0,
"isQuestItem": false,
"questUID": 0,
"questItemSymbol": null,
"trappedSoulType": "None",
"className": null,
"poisonType": "None",
"potionRecipe": 0,
"repairData": null,
"timeForItemToDisappear": 0,
"timeHealthLeechLastUsed": 0,
"$version": "v1"
}
The peculiar part is the 'legacy magic' bit - it seems that there are some effects that are 'legacy'. I plan to study this a bit more in the coming days to learn what they do and how they work (and what the difference is to 'normal' effects). May not get us closer to resolving the concrete issue but it seems interesting to pursue nonetheless.