Villager Immersion Overhaul
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- Posts: 75
- Joined: Sat Jul 25, 2020 5:53 pm
Re: Villager Immersion Overhaul
As I'm still using 10.24, IDK if this is fixed in the 5.02, but speaking to a random Argonian villager gave me a portrait for a female Redguard in a hood.
- pango
- Posts: 3359
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Re: Villager Immersion Overhaul
Hi Maker,
I've been surprized that climbing city walls is not considered trespassing, one way or another.
Maybe considering it a crime, even minor, was too heavy handed? What about a fine?
I don't know what works best gameplay-wise, it just feels weird that guards don't mind people climbing walls willy-niily...
I've been surprized that climbing city walls is not considered trespassing, one way or another.
Maybe considering it a crime, even minor, was too heavy handed? What about a fine?
I don't know what works best gameplay-wise, it just feels weird that guards don't mind people climbing walls willy-niily...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
It's something I've been wanting to do. I think the logical crime would be Trespassing. It's not that I can't do it, I just haven't gotten to it yet.pango wrote: ↑Thu Jul 30, 2020 1:38 pm Hi Maker,
I've been surprized that climbing city walls is not considered trespassing, one way or another.
Maybe considering it a crime, even minor, was too heavy handed? What about a fine?
I don't know what works best gameplay-wise, it just feels weird that guards don't mind people climbing walls willy-niily...
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Villager Immersion Overhaul
Fair enough
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
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- Joined: Sat Aug 17, 2019 9:06 pm
Re: Villager Immersion Overhaul
I can also see climbing the city walls at night not being a crime because closing the city gates is more to try and keep monsters out of the city at night, and not poeple. It's just a shame the undead ememies get in regardless.
- Baler
- Posts: 225
- Joined: Thu May 23, 2019 1:39 am
- Location: Earth
Re: Villager Immersion Overhaul
༼ つ ◕_◕ ༽つ KAMER TAKE MY ENERGY ༼ つ ◕_◕ ༽つ
Stutter city fix anticipation
Stutter city fix anticipation
Hidden Gem Mods - Enhanced Sky - Forgotten Quest Pack
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
Version 5.0.2 Update (BandAid Edition!)
Stutters Are GONE. VIO was recoded from the bottom to eliminate the issue.
Version 5.0.3 is still being developed. This is mostly a fix for the stutters
and a preview for things to come.
Guards:
-Guards hate criminals
-New torch graphics for guards (Graphics not Supported by DREAM Enemy mod)
Villagers:
-Have corpses
-Run away text returned and feature recoded
Orsinium:
-Orc Guards patrol the streets (Graphics not Supported by DREAM Enemy mod)
*New* VIO Options:
-Added Population Count Slider Control
-Toggle Dynamic Sprites (Disable this if you still want to use Dream Enemy replacements)
-Toggle for guards attacking enemies
-Toggle for Villagers Running away form enemies
-Toggle for Villager Corpses
-Toggle for decreasing Population by Weather
Download
Stutters Are GONE. VIO was recoded from the bottom to eliminate the issue.
Version 5.0.3 is still being developed. This is mostly a fix for the stutters
and a preview for things to come.
Guards:
-Guards hate criminals
-New torch graphics for guards (Graphics not Supported by DREAM Enemy mod)
Villagers:
-Have corpses
-Run away text returned and feature recoded
Orsinium:
-Orc Guards patrol the streets (Graphics not Supported by DREAM Enemy mod)
*New* VIO Options:
-Added Population Count Slider Control
-Toggle Dynamic Sprites (Disable this if you still want to use Dream Enemy replacements)
-Toggle for guards attacking enemies
-Toggle for Villagers Running away form enemies
-Toggle for Villager Corpses
-Toggle for decreasing Population by Weather
Download
- Baler
- Posts: 225
- Joined: Thu May 23, 2019 1:39 am
- Location: Earth
Re: Villager Immersion Overhaul
Thank You for the update Kamer!
Love your mods! Thank You!
Love your mods! Thank You!
Hidden Gem Mods - Enhanced Sky - Forgotten Quest Pack
- emmathepony
- Posts: 248
- Joined: Sat Jun 29, 2019 5:26 pm
Re: Villager Immersion Overhaul
incredible update! The only mod that makes me want to disable Dream for the full experience.