First ever playthrough, so I don't know if this is a carryover from vanilla or mayhaps a new thing to look at.
Anyway: the protective value of shields seems to be linked exclusively to their type, regardless of material (i e an elven buckler and a leather buckler both possess a quality of +1).
My mods are Warm Ashes, Tedious Travel, and Drop a Coin, so it seems unlikely to be related. I can upload a save or screencaps or both, whatever would be helpful.
Possible Shield Value Bug
- Ralzar
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Re: Possible Shield Value Bug
Yes, that's how shields work.
I think Physical Combat Overhaul mod changes that.
I think Physical Combat Overhaul mod changes that.
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Re: Possible Shield Value Bug
Strange. Thanks for confirming nothings awry, though. Seemed too much like an exploit to be intended behavior.
- Hazelnut
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Re: Possible Shield Value Bug
I suspect it was done so shields were not too powerful, but the material does affect how much they weigh and how sturdy they are.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
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