[MOD] Handpainted model replacement project (Release v2.10b)

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Baler
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Re: [MOD] Handpainted model replacement project (Release v1.83c)

Post by Baler »

Not to be pushy as I really love the work you're doing.
When can we hope to see an update on nexus with all this new fantastic work?

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emmathepony
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Re: [MOD] Handpainted model replacement project (Release v1.83c)

Post by emmathepony »

Love the new clutter objects and downsized gems! :mrgreen:

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.83c)

Post by AlexanderSig »

Baler wrote: Sun Sep 13, 2020 4:22 pm Not to be pushy as I really love the work you're doing.
When can we hope to see an update on nexus with all this new fantastic work?
Thanks! Next 1-2 weeks probably.

If anyone wants to beta test the next version in advance send me a PM. Going to need bug reports.

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.83c)

Post by AlexanderSig »

Image

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pango
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Re: [MOD] Handpainted model replacement project (Release v1.83c)

Post by pango »

pango wrote: Sat Aug 24, 2019 1:23 pm I noticed that in transient states (as you approach cities, or fountain coming in your field of sight), fountain particles start high in the sky before everything settles correctly. Video example at the end of first @Vondur's "mad genius" episode (watch carefully, it lasts maybe just a second):
https://www.youtube.com/watch?v=gPL9xKpvet0&t=23m6s
I suspect it's something to tweak in particles emitter, but it could also need some engine help.
Another example of what it can look like (happens right after fast travel):
https://clips.twitch.tv/JollyOpenWoodpeckerKreygasm
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Baler
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Re: [MOD] Handpainted model replacement project (Release v1.83c)

Post by Baler »

AlexanderSig those spears look amazing! I really like the green 'cloth' it resembles the original art precisely
pango wrote: Wed Sep 16, 2020 11:40 am Another example of what it can look like (happens right after fast travel):
https://clips.twitch.tv/JollyOpenWoodpeckerKreygasm
From that clip:
Image

I actually have this happen every time I start a new game with the option to not start inside a dungeon enabled.
Had no clue it was related to this mod.

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.83c)

Post by AlexanderSig »

pango wrote: Wed Sep 16, 2020 11:40 am
pango wrote: Sat Aug 24, 2019 1:23 pm I noticed that in transient states (as you approach cities, or fountain coming in your field of sight), fountain particles start high in the sky before everything settles correctly. Video example at the end of first @Vondur's "mad genius" episode (watch carefully, it lasts maybe just a second):
https://www.youtube.com/watch?v=gPL9xKpvet0&t=23m6s
I suspect it's something to tweak in particles emitter, but it could also need some engine help.
Another example of what it can look like (happens right after fast travel):
https://clips.twitch.tv/JollyOpenWoodpeckerKreygasm
Thanks! I think I have fixed this tonight but have only tested 2 out of 3 fountain models. Not really sure how I fixed it, though... changed a bunch of particle settings and the glitch disappeared. For future reference for myself and other modders: disabled sub-emitters, changed simulation space to local, disabled start rotation.

@Baler: Thank you!

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Midknightprince
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Re: [MOD] Handpainted model replacement project (Release v1.83c)

Post by Midknightprince »

Same place, different mods:
1.No mods
2.Handpainted.
3.Hand Painted & Improved interior lighting.

I think I like the middle one, what you guys think ?
Attachments
Skull candles no Handpainted, or interior lighting.jpg
Skull candles no Handpainted, or interior lighting.jpg (122.21 KiB) Viewed 1799 times
Skull candles Handpainted no interior lighting.jpg
Skull candles Handpainted no interior lighting.jpg (138.21 KiB) Viewed 1799 times
Skull candles handpainted&interior lighting .jpg
Skull candles handpainted&interior lighting .jpg (383.06 KiB) Viewed 1799 times
Check out my YouTube Channel!

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Midknightprince
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Re: [MOD] Handpainted model replacement project (Release v1.83c)

Post by Midknightprince »

Thank you for fixing these things.
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FixedBrazier.jpg
FixedBrazier.jpg (235.46 KiB) Viewed 1786 times
It's blue.jpg
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Check out my YouTube Channel!

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.83c)

Post by AlexanderSig »

Image

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