Upcoming 0.10.26 builds will be considered a Preview again due to the large number of changes around Localization system. The majority of in-game text is now handled by internal text databases supporting translations, rather than read directly from game files or hardcoded into executable.
At this time, I will also uptick the baseline engine version from Unity 2019.4.2f1 to Unity 2019.4.10f1 for editor and builds. Unlike the last major engine upgrade, this is only a point release upgrade to get any engine bug fixes since 2019.4.2.
No code changes to DFU are required. Mods built under 2019.4.2 might still need a refresh once DFU 0.10.26 builds are available.
The remainder of DFU 0.10.x lifecycle will now be to wrap up localization and few remaining items on roadmap so that we can officially enter Beta by end of this year.
Upgrading To Unity 2019.4.10f1 LTS Baseline
- Interkarma
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- Hazelnut
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Re: Upgrading To Unity 2019.4.10f1 LTS Baseline
For what it's worth I upgraded and tried this out tonight. Seemed nice and smooth but that could be just subjective. All my mods appear to be working fine.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Ralzar
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Re: Upgrading To Unity 2019.4.10f1 LTS Baseline
For anyone wondering how to do this, it's quite a lot easier than last time.
Just start Unity Hub.
Click "Installs" on the left.
Click "ADD" in the right.
And you get this window where 2019.4.10f1 LTS is one of the options.
Just start Unity Hub.
Click "Installs" on the left.
Click "ADD" in the right.
And you get this window where 2019.4.10f1 LTS is one of the options.
- King of Worms
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Re: Upgrading To Unity 2019.4.10f1 LTS Baseline
Thanks Ralzar, what about the builds, which to select so I can export to Mac, Linux and Windows?
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- Ralzar
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Re: Upgrading To Unity 2019.4.10f1 LTS Baseline
These days I just build for windows. Apparently, except for some fringe cases, the windows build works for all three.
- pango
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Re: Upgrading To Unity 2019.4.10f1 LTS Baseline
I'm using Unity Editor under Linux, so my situation is not exactly the same, but kinda symetric; I think those are the right components to add to the installation for cross-building.
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- King of Worms
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Re: Upgrading To Unity 2019.4.10f1 LTS Baseline
Thanks Ralzar & Pango.
For windows build, it is "Universal windows platform build support" or "Windows Build Support (IL2CPP)" ?
Im kinda low on space on my SSD so... thanks
For windows build, it is "Universal windows platform build support" or "Windows Build Support (IL2CPP)" ?
Im kinda low on space on my SSD so... thanks
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
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- Ralzar
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Re: Upgrading To Unity 2019.4.10f1 LTS Baseline
WhenI installed it had already selected a Windows version, so I just went with that. Can’t remember which now
- Hazelnut
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Re: Upgrading To Unity 2019.4.10f1 LTS Baseline
The best bit for me is the "Script Changes While Playing" setting and the "Recompile after Finished Playing" option!! No more accidentally saving code changes and messing up the running test state of the editor. May have been in .4.2f1 but I didn't notice it.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- pango
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Re: Upgrading To Unity 2019.4.10f1 LTS Baseline
"Neither of them is required. Windows build support comes with Unity automatically if you're on Windows. You only need Windows Build Support (IL2CPP) if you wish to use the IL2CPP scripting backend, and you only need Universal Windows Platform if you wish to sell your project on the Windows Store. "King of Worms wrote: ↑Sun Sep 20, 2020 10:48 am For windows build, it is "Universal windows platform build support" or "Windows Build Support (IL2CPP)" ?
Im kinda low on space on my SSD so... thanks
source
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart